Deliria (1987)

I cannot say that I know much about the history or evolution of gialli, so when I claim that StageFright is a late stage giallo, you should fully understand the credentials that I’m bringing to this claim. But it’s the first movie from a guy who previously assisted Dario Argento, and it is definitely on familiar terms with “stylish”. I call it late stage because the mystery trappings have been completely left behind; you know who the killer is before a single person has been butchered. Nevertheless, you can really see the historical underpinnings between there and here.

See, there’s this extremely off-Broadway musical about female empowerment against a serial killer? rapist? who wears a giant owl head as a mask. And via a series of improbable circumstances, a crazy actor breaks out of a mental facility and gets locked in with the cast and crew while they are finalizing their rehearsals in advance of opening night. So the introductory scenes are the musical, followed by improbable circumstances, and these are followed by some relatively by-the-numbers killings throughout act two. But then in the last 20 minutes, it just absolutely springs to life. Owlhead, the last survivor, the key, the cat, the fan blowing the feathers around… it’s as though without the weight of all the rational people caring about who is doing this or why or if they can survive, keeping things tethered in their own personal trauma, the true insanity of the situation is permitted to fly free.

I know not all of them can be hits, not even all of them from the ’80s, but I really was prepared to be disappointed here, and then, suddenly, I wasn’t. Bravo!

Prey (2022)

You know those Predator movies? A couple of years ago, Hulu made another one, except they flipped the script and named it Prey. Which made sense superficially, as it’s set 300 years ago among the Comanche, and yeah, there’s just every reason to expect a slaughter.

But then the movie takes an early right turn, when the main character is a young woman who wants to be a hunter for the tribe, only nobody really believes she has any potential as a hunter except her brother. And honestly, the early scenes prove the tribe right, or at least they would if it were not clear that most of her failures come from everyone else’s criminal negligence. She is mocked and spurned at every turn, and even her pretty good ideas are seen as failings, but ultimately it is fair to say that she’s just not a very good hunter, even if the fault lies elsewhere.

Meanwhile, it appears Predators have never been to Earth before, because this one is only interested in hunting that which has first hunted it, as though it’s on a fact-finding mission; it ignores all prey, and only hunts predators. Which in a piece of dramatic irony is also the method by which the Comanche graduate a hunter; he (well, she in this case, of course) must hunt something that is hunting him.

There’s a lot of ground to cover between here where I’m leaving off and there where the movie ends, but if you think that the real confrontation is between predator and prey, well, it seems to me that you understand the kind of spoilers that a title can bring to the table.

[1] Also there were a few more that predate me reviewing things. (No pun.)

Indiana Jones and the Dial of Destiny

Last year, they made another Indiana Jones movie. I know that a lot of people complained about the Kingdom of the Crystal Skull movie, which, wow, was longer ago than I thought. But I think a certain suspension of disbelief is required to watch really any of these movies, and the things I saw at that time were more or less from the perspective of people who had lost their childlike sense of wonder about watching a pulp-inspired movie, and thought the sequel should have grown up with them. All of which to say, if you didn’t like that, you probably won’t like this. (If you simply thought it was weaker than some of the other movies in the series, this one is stronger again, for sure.)

Which brings us to 1969 and the latest (last?) sequel, Indiana Jones and the Dial of Destiny. The veracity of the plot is somewhat less than that of the other Indy movies involving Nazis, while still having more basis in fact than you’d expect from a pulp movie in general. See, there’s this fancy gear/dial thingy that predicts events based on prior knowledge, called an antikythera. The movie inaccurately(?) attributes its invention to Archimedes, who to be fair is a pretty cool dude, on par with your Da Vincis and your Teslas as far as coming up with fancy ideas (and perhaps executing them).

Everything else can be derived from first principles. Will there be an exciting chase sequence in which the upper hand changes direction multiple times? Will the Nazis deserve to have their faces melted off? Will there be glorified tomb-raiding, complete with traps and bugs and snakes and whatnot? Are there unexpected twists? Will it belong in a museum? (Yes, yes because it’s an odd-numbered movie, more or less yes, obviously yes, and, well, yes.)

Nona the Ninth

It is my understanding that Tamsyn Muir wanted to name this book Nona, rather than Nona the Ninth, but her editor and/or publisher told her she couldn’t if she expected people to find the book and continue reading the series. The compromise position they reached was Nona the Ninth, and to my regret, this is not something I can reflect in the post name. So just be aware I would have if I could have.

Nona was much easier to read than Harrow, but I find that it is much harder to describe without spoilers. Part of that is because it is the third book in a nominally four book series, of course. Part of it is because Tamsyn Muir never met a plotline (or a character development) she couldn’t obfuscate inside out and backward[1].

So let’s see. If Gideon is a book written from the perspective of the Nine Houses, and Harrow is a book written from the perspective of The Emperor and his Divine Saints, then Nona is a book written from the perspective of the citizenry of the Empire that exist outside the Houses[2]. Nona and her friends (and the citizenry that surround them) live in a city on a planet under siege. Under siege by the [let’s say] terrorist organization Blood of Eden, under siege by the Empire, under siege by the glowing blue light in the sky. Within five days (as heavily implied by the early text of the book), everything is going to go straight to hell, and Nona (and her friends, let us not forget) must balance the razorwire to make it through those five days. Also, not for nothing, that’s when Nona’s birthday is!

Before I go, I will introduce you to Nona, by telling you that her primary concerns are her job at school, and her upcoming birthday, and dogs, and absolutely none of the dangers that surround her. (And her friends.)

[1] To be clear, this is a compliment. I think a grudging one, and that is probably what makes it not be clear, but a compliment nonetheless.
[2] Which is already sort of a spoiler for the series, because as far as I could tell reading Gideon, the Nine Houses were the entirety of the Empire; I had no idea a separate citizenry existed!

The Lighthouse (2019)

The podcast I’ve been listening to determined that their theme for “this” week should be Edgar Allan Poe crossed with an aquatic monster, and as you may or may not know, there’s not really a lot of that. Which is how I learned that his last unfinished story is about a guy on remote lighthouse duty. Lighthouses in the past, you see, were mostly manned by practically nobody, in long shifts. I guess via the Navy?

So anyway, these two guys (a master and an apprentice, but for lighthouses instead of ruling the galaxy) named Willem Dafoe and Robert Pattinson arrive to a remote island off the coast of New England, in artistic black and white, and proceed with their month or so shift at keeping the light on for passing ships. The thing is, the ocean and the seagulls and the mermaid figurine and the solitude and the lack of solitude gradually take their tolls on the sanity of one or both men, and in conclusion, I would really love to read Poe’s original story, wherever it is catalogued in Dream’s library. It would not have been this movie, but I believe it very much might have been in the spirit of this movie. Or perhaps more accurately, The Lighthouse is in the spirit of Poe.

Suspiria (1977)

For I want to say my birthday, my mother-in-law pulled from my wishlist the 4K Blu-ray of Suspiria, a movie which I have somehow never seen, despite having felt its allure since at least as far back as when I bought The Sinful Nuns of St. Valentine[1]. I cannot even say what puts them, for me, in the same category. Objectively, they are not, but it’s the kind of thing where I just saw it in that period twenty years ago where I was buying up weird ’70s movies, so they are all jumbled together in my mind.

Learning that Suspiria existed was also my introduction to Dario Argento. I’ve seen a number of his movies since, but I always felt like this was his masterpiece. I do not especially know why that was my belief, only that it was. After the fact, I’m not so sure anymore, but there’s a lot to like here. This girl shows up in a weirdly Greek German city on a dark and stormy night to go to ballerina college, but they won’t let her in, and also this other girl is running away in terror.

Later, the other girl is dead, and they do let her in but everything is creepy all the time, and also they are just minimally pretending that learning how to dance is important, amidst all the food storage problems and exponentially amplified footfalls down the corridors outside the dormitories and weirdly vampiric Romanian handymen. This is not a giallo, and I think that is the single biggest departure from expectations. Because although they sort of acted like there was, this is not a movie that had a mystery to solve.

Instead, it has a series of vignettes happening to or near the American ballerina fish-out-of-water person, and they are all designed to be unsettling. The dog attack was not scary because it was gory, but because of the peculiar and shocking circumstances. The razorwire was not scary because it was razorwire, but because it was completely inexplicable, and because of how long the scene went on. And so forth. The entire movie was one long stretch after another of “this spooky and/or shocking scene is just going to keep going and going and going, long past the point of tolerability.”

My only real complaint is that it shared the Rosemary’s Baby problem of people in the 20th century never having heard of witches before. I just cannot wrap my head around who in the script room thought this kind of thing needed to be explained. What audience were they worried about leaving behind?

Before I go, I would be remiss to not mention the spectacular restoration this movie has undergone. The color palette is maybe the second most important character. The dance academy building is not red; it is drenched in red. The nighttime lighting is so far from today’s hyper-realistic “oh, is it dark in the story? then it’s by god dark on your screen” methodology as to basically be an inverse comparison to when people in 1939 discovered that color film existed while making The Wizard of Oz. No dim but serviceable lighting here; no, if it’s dark, it’s electric blue, or green, or whatever they felt like / had on hand in the moment. The important thing is, with every scene, you feel like Argento is throwing a bucket of paint at you, except beautifully instead of messily. …unless the scene calls for that, of course.

Last thing: that Goblin score? Maybe one step below being as iconic as your John Carpenters or your [guy who did Friday the 13th]s. Chef’s kiss.

[1] A movie which I may or may not have seen but definitely have not reviewed. Hmmm.

Solyaris

A long time ago, I saw the George Clooney remake of Solaris, a movie about which I remember essentially nothing except that I sort of hated it. The open (and unanswerable) question is: was past me wrong? Later, my horror(?) movie podcast decided to watch the original[1] Russian Soviet adaptation of the Stanislaw Lem novel, which is what brings us here today. Arguably, having watched these movies in reverse order, I should next pick up the book.

Solaris, in a non-spoilery nutshell: there’s this guy, and he wanders around his family property staring distantly at the lake and the underwater reeds and the empty road. Later, a second guy comes to visit and recap his history with the largely oceanic planet Solaris, which we[2] have a station in orbit around. Some people went missing, and the second guy piloted a failed solo rescue mission in which he saw a lot of weird things that his onboard camera system did not corroborate, as a result of which he has advice for the first guy, who is a psychologist going to the station to decide whether it should stay open. Also, the second guy has a son who seems unfamiliar with the concept of horses, and then afterwards the second guy and the son go on a long, pointless[3] drive in [probably] China. Later yet, the psychologist goes to the station, and discusses with the remaining two residents a) what happened to the until recently remaining third resident (who was the psychologists’s friend) and b) why there are in fact rather more than two residents. Then he spends the remainder of the movie coming to grips with the answers they provide him, as well as the answers they do not provide him.

I think I might have gotten more out of the film if I had a better grasp on the painting where those hunters(?) are returning to town on a ridge while everyone ice skates in the valley town below, or more fully caught the Tolstoy and Dostoevsky references, for examples. But even at three hours, it only wears out its welcome once or twice during the most drawn out and inexplicable scenes, or when director Tarkovsky gets a little too clever by switching to various black and white shades as though we’re meant to know what is being conveyed by this change in that moment. The rest of the time, we are presented with a slow (nay, lingering) meditation on what it means to be human, and to behave humanely, in the face of the unknown.

And really, you cannot ask for much more out of your science fiction than that.

[1] False! There was a TV movie in the USSR four years earlier, which, huh, okay.
[2] humanity? The Soviets? It’s not perfectly clear, but probably humanity.
[3] Okay, that’s editorializing. I have no idea whether it was in some way central to the plot or it wasn’t.

If This Book Exists, You’re in the Wrong Universe

I just really like these John and David books, okay?

That said, I think this is the best one. First book: suffered from first book syndrome, and especially from being written episodically on the internet before it was bundled into a book. Second book: too many spiders. Third book: a little too much depression therapy, though if it helped anybody, that’s really great news.

If This Book Exists, You’re in the Wrong Universe covers multiversal time travel, tamagotchis, questions of determinism, and more, all through the lens(es?) of the losers who are all that stand between us and fourth wall-breaking, world-ending dangers. It also serves as a different kind of therapy than the prior book, I think, and it incrementally advances our knowledge of the narrator[1], in new and troubling ways.

There are definitely things[2] about the book that make it appear, impossibly, as though the whole series has been planned out from front to eventual back, from which I can glean both appreciation of the writing craft involved and also make some shrewd guesses about as yet unwritten events to come.

But then again, questions of determinism, I believe I mentioned? Recommended, would read for the first time again.

[1] Complete tangent, but I think my favorite thing about David Wong is that he thinks John is the main character.
[2] and by things I mean retcons

Hotel Leikeu

If you think it’s hard to watch a foreign film in a language you don’t know while working, well, it is, but what I was going to say was, imagine how much harder it is when you watch the two halves of the movie with a gap of probably two weeks in between. So if you think this is going to be a shitshow of a review: fair.

Lingering is a haunted hotel story, a la The Shining. A young Korean woman is called upon to care for a disruptive younger sister she never even knew existed, which is also how she learns that her mother has died by suicide. At a loss for how to take care of a little girl, she takes the sister to a hotel run by one of her mother’s friends, a place where she spent a lot of time as a child herself but which in latter days is seeing less and less business; now there are only a handful of employees and maybe one other guest?[1] Only, the little girl has visions of violence and death (to be fair, this was the disruption at school as well, so it predated the hotel), but then other people start dying in mysterious and/or suspicious ways, depending on whether you think you’re in a ghost story (as our hero does) or a crime story (as the investigating police do).

Sometimes, I think movies aren’t very good but wonder if I failed them instead of them failing me, by watching while working. This time, I’m quite sure the movie was good and I would have enjoyed it more watching it at night, but at minimum all in one sitting. (This was not a choice I made, just an oops.)

[1] The rundown, “nobody comes here” aspect put me in mind of an additional hotel movie, to be honest.

The Legend of Zelda: Breath of the Wild

I played a good deal of the then-new Zelda game in 2018, but kind of too fast? I mean, I rushed it. I mean, I did tons and tons of main quest and did not treat it like a sandbox RPG where you luxuriate in exploring every nook and cranny, and fulfill the need of every minor and major person you come across, even those who it would seem will not actually trigger a quest at all but you just have a sense that they ought to, and only after all of that is completed do you fiddle with the main quest. Or at the very least, you spread out the main quest pieces amongst all this luxuriating and fulfilling, such that you’re only thinking about that last little bit of game when you’re also running out of anything else to do anyway,

Then, for reasons that are lost in the mists, I stopped playing it.

Now, five years and one already-released sequel later, I have played a great deal of Breath of the Wild. Previous Zelda games have been a) smaller, which okay is a contributing factor, but mainly b) have been in fantasy settings. Sure, there are monsters around and a bad guy to defeat, and eventually villages and villagers and various races of creatures besides generic green elf-costumed heroes with swords, but all in service of a bit of magic trinketry and a giant boss fight and a princess of some kind to rescue and/or be rescued by.

This game, though… it is post-apocalyptic, and it is lonely. Okay, yes, there are obviously a lot more people to interact with than in any prior game in the (let’s say) series, and a lot more ways to interact with them, but the world is so huge, and so full of formerly rampaging sci-fi behemoths, and so full of monsters, and so devoid of people on a moment by moment basis, and even more devoid of people who aren’t huddled together in tiny enclaves of light against the darkness… It’s hard to hit every nook and cranny. And it’s a little depressing to try.

Well, no. What I mean is not depressing, it’s melancholy. Every action you take that isn’t directly related to fulfilling someone’s quest, you are either wandering around in the wilderness (hence the name) fighting things or looking for immeasurably old tombs to raid or collecting ingredients, or else you are unraveling the tragedy of a hundred years ago when everyone you hypothetically care about was killed.

I’ve noticed I’m making the game sound not fun, which is just spectacularly not true. There are so many puzzles to solve, so many stories to discover, so many things to collect, and upgrade, and defeat. I think I’m over 150 hours into the game at this point? There are still things I want to accomplish, but not many more that I feel I must. Uh, wait, you are asking yourself. If you didn’t finish, and especially if you are close to finishing, why the review?

So, funny story. I was killing time on Sunday while waiting for the in-game clock to reach night time, as a few quests I’m working on can only move forward at that time of not-day, and I was exploring Hyrule Castle plus trying to kill guardians to collect their cores (which they do not drop nearly often enough), when I wandered into a room that seemed to me not nearly high enough in the castle to be the place I would have been going for the big boss fight, only I noticed something that made me say wait, I probably shouldn’t be- and before I finished the thought, cut scene. And then, somehow, I won the boss fight on my first attempt, counter to expectations. And all in all, it feels like waiting to write the review after seeing the end of the game would be a mistake. So here we are!

The thing where most of the equipment in the game is consumable / degradable, i could do without. And some things are maybe a little too hard to accomplish. (Which arguably it would be more accurate to say, I haven’t figured out how to accomplish, but it isn’t actually all that hard. I have reason to believe this is the case.) But man, I understand why this game received the acclaim it did. It’s practically perfect in every way, as long as you don’t mind feeling melancholy.