Tag Archives: science fiction

Duke Nukem Forever

I have not and almost certainly will not sample the multiplayer, but without further delay, here are the things that are good about the Duke Nukem game that only came out 12 years later, and in so doing has done more than anything to support the idea that we will in fact mostly all be dead in 11 months:

1) The graphics are really pretty okay. Sure, some of them add to the discomfort of c) below, but by and large, they are entirely modern. And since they had special bonuses of footage from previous versions when they thought they’d be releasing by 2000 at the latest, I can assure you that’s a relief.
2) There were occasional in-jokes at other shooters, not quite to the level of parody most of the time, but I still appreciated them. The moreso, I expect, because of how little I appreciated any of the other humor.
3) The gameplay is pretty much what you’d expect it to be, which, cool, that’s all I was looking for anyway. The days of FPS innovations are mostly over.

Here is what was wrong with Duke Nukem Forever:

a) Load times between levels are 60-90 seconds. Load times between levels at all is pretty egregious in this enlightened age of seamless travel, but that much delay? Horrible and a half. Plus also, it takes just as long to load to the spawn point after you die, which is twice as bad. I know that they know time passed since 1999, because I’ve seen the graphics updates. So, man, what the fuck?
b) You can only carry two weapons at a time. I guess, okay, that everyone does that now, or at least limits you in some way, but this game hearkens back to the “choose your weapon from 0-9” school of thought, and if they’re going to stay so “traditional” in other ways, why screw me here?
c) The misogyny. I thought I knew. I thought, okay, there will be some uncomfortable interactions with strippers that would get a real person kicked out of an actual strip club, and there will be more girls in alien cocoons asking to get killed and you kind of have to because if not aliens burst out of them and they die anyway, but now there are aliens to fight, and I didn’t love that in Duke Nukem 3D, but still, it was a callback to Aliens, and it was uncomfortable there, so, okay. The reality, though… so, there are still cocoon girls, but they aren’t world-weary and in pain, begging to be spared what is to come. They’re bemoaning how much jäger they had last night and how they feel funny as a result. Plus also, I think he kind of ruined the idea of getting a blowjob while playing video games for me. It never seemed so one-sidedly ooky in my head. Perhaps it’s because in my head there aren’t twins, and even if there are, I’d have the capacity to call them something other than “Babes”, especially when addressing them.

Stopping alien invasions at the Hoover Dam is fun, it is. But, I reckon probably not worth it, y’all.

Assassin’s Creed: Brotherhood

acrom_360_mI wonder if there’s a new season of The Borgias starting on Sunday or so, or whether it instead got cancelled. I wonder this primarily because of my current familiarity with the characters and some of their life events, courtesy of my completing Assassin’s Creed: Brotherhood over the weekend. Because, see, after the happy ending in Assassin’s Creed II, the first thing that happens is the Borgias destroy Ezio’s home in revenge for that golden apple fiasco under the Vatican. It’s a whole big thing that won’t make enough sense to be spoiler if you haven’t played the first game and, if you have, basically it’s an excuse to get him injured and friendless so that he starts off the game not a god walking among men. Whether this is a good decision is left to the individual player, but I suppose it is at least an understandable one since someone could plausibly pick up this game first.

After that, it’s pretty much the same game, which is an entirely good thing. You climb and run and sneak and murder your way through early 16th C. Rome in an attempt to stop the Borgia and their Templar allies from controlling the fate of the world, with all kinds of side missions and secret explorations and memories of Ezio’s buried past along the way, not to mention the near-future modern day shenanigans in which it’s apparent that someone is helping Desmond Miles from afar, because he may not be able to trust all of the people helping him explore Ezio’s memories. To put it simply, this the best serious sandbox series ever, and the prettiest sandbox series ever regardless of plot seriousness. (The best non-serious sandbox series is Saint’s Row.) If you like to look at the beauties of the past, and you like to climb around on everything, you will love this game. If you like conspiracy theories and dark futures, you will also love this game. If you like both, this is your candy store right here. And there’s already another sequel out!

A word or two about the multiplayer: extremely fun among friends who have played the same approximate amount of time as each other, suffers from the modern theory that playing online a lot isn’t enough of an unbalancing reward, so we will also give you levels and new toys with which to crush newcomers who for some reason can’t play online 12 hours a day for the first month of release. I’m not sure how to solve this problem, and realistically there is no way beyond me accepting that multiplayer online has passed me by for the most part. (But yay for friends.)

Catching Fire

Several factors conspired to have me read the second book of the Hunger Games trilogy so quickly after the first one. There are some reviews I want to read and can’t until I’ve caught up. There’s a movie coming out this spring, and who knows how they’ll dole out spoilers? Amazon Prime has a feature that lets you rent one book a month free from the Kindle store, and the whole trilogy was on the list, and I have not for the life of me been able to find the second or third book used anywhere. (Mainly because of that movie announcement, I’m sure.) So you, see, that’s a lot of things!

Oh, and okay, I may have glossed over one of them unfairly. See, early this month, a couple of tremendously awesome people presented me with a Kindle Touch, all out of the blue! I have only read this and about a third of another book on it so far, so I have no idea where I will eventually land in the dead tree wars. But I can say that the device is extremely pleasant to use and doesn’t feel the least bit weird relative to reading from a book. It is even superior in some ways, e.g., no worries about holding the book open in a damage-free way, much harder to lose your page via random movement flaws (and even when it happens, you haven’t moved far, as opposed to the book is just closed and you have to find it), built-in dictionary functionality (this is cooler than you might think, even when you have a good vocabulary), and there’s even a thing where you can a) mark up a passage for later perusal / footnoting and b) enable the ability to find passages that lots of other readers have similarly noted. Lots of readers, in the case of this particular book, are teenage girls in search of romance. Which, y’know, fits. The main inferiority I notice with the Kindle versus dead tree books is probably quirky to me, but I miss the ability to use my appointment cards as bookmarks such that I don’t lose track of my upcoming schedule[1], and I miss the ability to put my movie stubs in the book I was currently reading when I watched the movie, because of how there is a personal archaeology scattered throughout my bookshelves and now I don’t really know what to do with them instead.

But I suppose I should say a word or three about Catching Fire itself? On the whole, I still liked it, though I share concerns I’ve seen elsewhere that it was less good than The Hunger Games. It is, I think not purposefully, a study on how history can decide who is important despite what that person may desire, despite even what they personally have done. Anyone can be a symbol at any time and for any reason. Because the truth of the matter is that Katniss is all over the place in this book, penduluming between self-sufficiently effective, petulantly stubborn, and (most frequently) blindly clueless. The latter is the most annoying because I refuse to buy into the “but she’s just a teenager” defense. The same hard life that made her so likable to me in the first book (not to mention so plausibly successful in the Games) makes it impossible for me to believe she’s this unaware of the way her world and the people in it work. And so she seems to stumble from one event to the next when I’m quite sure that she should be making choices. I’m not sure those choices should be good every time, but the fact is that the girl who stepped up to sacrifice herself for her sister in the opening scenes of the first book should not be gradually losing agency with each new chapter. That is the wrong lesson!

Also, I wanted the Quarter Quell section of the book to be a much higher percentage than it was, for what will be obvious reasons if you have already read this and spoiler proof if you have not.

[1] It has been pointed out to me, with some amount of audible disbelief, that there are electronic solutions to schedule-keeping.

In Time

You know that science fiction trope where there’s one guy who both sees the system is corrupt and has the moral / mental fiber to do something about it? And usually there’s a lot of running involved? In Time casts Justin Timberlake in that role, railing against metaphor run amok. Actually, it’s not that bad of a metaphor, and it’s certainly[1] timely, it’s just that I can’t decide if I wish there had been a subtler writer or if in fact the metaphor itself is too hamfisted for any given presentation of its message.

See, it’s like this. For reasons that are unexplored (and there’s nothing wrong with that, it’s why sci-fi exists), humanity has been genetically engineered to remain forever young, the aging process halted at 25. On the downside, the currency of trade is time, and the only place time comes from is the one year of additional life beyond 25 that everyone is born with. (Well, okay, there are mathematical problems with that claim, but as far as I know nobody ever claimed to an additional source.) And so the poor people live, literally, day to day, while the rich are functionally immortal. And if you thought that ‘day to day’ reference was a little bit twee, well, that’s my point when I was wishing for a bit more subtlety. But still, it is a genuinely apt metaphor that brings into stark relief why someone might have a problem with a CEO earning an eight-figure salary, even if our fictional née gold-backed currency system is less literally deadly and less literally draining out of our accounts, moment by moment. Plus, there are lots of pretty people running and a somewhat hilarious central irony.

But man, it would piss me off that I was paying to be at work, even if I made back more at the end of the day. Or perhaps it is more accurate to say that it does piss me off, since the currency being split into two forms doesn’t make it less true that I’m spending my life away in this office, one second at a time. On the bright side, though, I got to spend a few of them on you, my readers!

[1] Forgive me.

Ice and Fire

51nrpwy4fylI’m reading too many of these, and they are too similar, for much in the way of in depth reviews. So I think if you are interested at all, you’ve got the premise settled in your head by now, and I can just go with sense impressions, unless something vital changes. So, here’s what’s going on in Ice and Fire.

1) More secrets from the past, via cryogenic chambers! That is definitely a cool thing, not simply for the information they have been able to glean that will help them on their way, but also because where there is one bank of cryogenically frozen people from the past, there will be more. Y’know?
2) More ambivalence about the purpose of their travels. I guess the real purpose is to eventually teleport into a place where they like what they find and want to stay there forever and grow old and fat together with lots of slightly mutated children, but I think even though that’s what they believe, they none of them would be willing to put down roots when there are more things to see and people to save. Yet at the same time, they spent the whole book seeing a big, obvious problem (otherwise happy, wealthy people living one of the better lives available in our tragic future, except the massive mutant snake-worshiping cult that has sprung up is threatening to turn them all into hate-filled religious slaves) and saying in a number of different ways, “Hey, this is not our problem, we don’t have to solve everything, we’ll just get chilled if we do”. Right up until they end, when they remembered that they’re suppose to leave the campsites cleaner than they found them. I want this ambivalence and, okay, flip-flopping to be a psychologically interesting long term problem, but the truth is that it’s probably just iffy writing. Still, I hold out hope!
3) Romance is in the air! By which I mean the guy who likes guns is awkward around the baron’s secretary and also the blonde girl that’s been associated with Doc Tanner gets tired of him being old and her vagina starts making questionable decisions for her. The second part was the worst thing in the series so far, because even though their relationship troubles have been in evidence around the edges of the previous book or two, she suddenly becomes completely unreliable out of nowhere in this book, and then is clumsily removed from the plot. It all felt very “teenager in an ’80s horror movie”, when the rest of the series has not shown any evidence of slut-shaming or indeed imbalance between the sexes on either the good or evil sides of the equation.
4) Gradual cast turnover continues as well, which I still like, even if I could stand for it to not be, y’now, clumsy like this was.

By and large: there’s still more good than bad here, even if I wasn’t so susceptible to the setting that I’d ignore the bad for as long as possible. The edges are fraying a little bit, but I see all kinds of ways to recover, so for now I’ll hold out hope that my trashy apocalypse-porn series can stay less trashy than one might expect.

11/22/63

You know how I was recently talking about running out of Stephen King books? Well, now it’s actually happened. I’m sure he’s still writing something, but there are no more plans floating around in the world for when the next one will come out. I have read an entire canon.[1] This particular book is his take on the big time travel questions, like “What would happen if you went back in time and killed Hitler?” or “What if you killed your own grandfather before he met your grandmother?”[2] or, predictably in the specific case of 11/22/63, “What if you saved Kennedy?”

Naturally, of course, the book proceeds to be only partially about that. Mostly, it’s about an (only slightly nostalgia-tinged) trip through the late ’50s and early ’60s filled with the same ratios of horrible and wonderful people that exist everywhen and with the consequences of impossible choices. What King gets right (really, what I think he always gets right and is least appreciated for) is the characters. They are always painfully honest and painfully real. Nobody, not even the wifebeater who apparently[3] shot the President, comes off as irredeemable. And nobody, not even the man who plans to give up five years of his life just on the odds that he can prevent the assassination and that doing so might make the world better, is faultless. Typing it out, that sounds trivial and necessary in any worthwhile story, but I guess I am more talking about the unflinching way he portrays the horribleness that lurks in the best people and the basic decency and love that exists in the very worst people.

What he gets wrong? I mean, obviously I’m going to trust his historical research, because I don’t have that kind of time. The other things are towards the end of the book and are pretty subjective. Also, due to their placement, they are spoilers, but I still want to talk about them, so see you in the first comment!

[1] The most trivial of internet research has revealed the preceding statements to be untrue. But after April? Nothing.
[2] Why would you do that? That’s stupid.
[3] No spoilers!

The Hunger Games

A forthcoming movie announcement led to a few people (my former roommate decidedly not among them) raving about The Hunger Games trilogy, which I had never heard of before that moment. This is understandable, since it’s written under the auspices of the young adult section of ye olde bookestores, which I have not often entered in this post- Harry Potter world. But all the same, a dystopian future America with hidden secrets in which teens are randomly selected every year to compete in a fight to the death, all so that the Capitol can flex its muscles over the 12 districts? It’s like someone watched Battle Royale and decided to rewrite it so that backstory would make sense. Obviously, once someone got around to telling me about it I wanted to read it for myself!

Anyway, the upshot is that while I learned all about the Hunger Games themselves[1] and a fair amount about Katniss Everdeen, our narrator-heroine, I did not learn very much yet about the hidden secrets of the dark future. But that’s cool, I have two other books where that can happen, and in the meantime the book was just compulsively readable. Of course, it had a few problems as well, though I hasten to add that none of them dampened my interest one bit. It’s written mostly in present voice, although it dips into the past for flashbacks and history lessons. I thought that would turn out to be a problem, but it’s not so bad, I’m just not used to seeing it. The other, larger problem, is that Katniss is sometimes jaw-droppingly oblivious as a direct result of her overabundance of natural suspicion[2]. I thought this would break the character, and it may yet, but not so far; because, so far, it has been at least as much hindrance to her as it has been benefit, and it turns out I’m interested in reading about characters with flaws that actually affect the progression of the story. As long as she either fixes herself or eventually gets badly hurt, I will have no complaint here either in the long run. (And it’s not like that suspicion of hers is unjustified, given her world.)

So, cool setting, cool plot, interesting narrator, and if the rest of the characters were just a little beyond two-dimensional at best, well, that didn’t bother me through the voice of this particular narrator. It might in the movie, but then again, the characters in the movie might have more depth. All that matters for now is, y’know, this was a pretty good book! I should find the next one, eh?

[1] Enough to make me wonder how they can adapt this young adult book as anything but an R-rated festival of violence without changing a lot of things during the Games themselves. I shouldn’t care about that, but, well, you saw the Battle Royale reference earlier, right?
[2] Well, okay, and a third problem, not so much for me but maybe for you if you are not in fact a teenaged reader, which I expect you will not be if you’re reading this particular review, is the occasionally awkward “Who do I really like, if anyone?” or “What will my first kiss be like?” folderol that when you get right down to it are the only parts of the book that felt like they were aimed at a young adult audience, and I almost wonder if they were conceived after the fact to get the book into this particular… genre? That doesn’t seem like it should be the right word.

Dectra Chain

Camping now means “another Deathlands book”, since they’re already old and don’t need to be kept very well plus also it’s not like I’m going to run out of them anytime soon. Of course, I only managed to read a tiny portion of the book while camping, because I had very little luck concentrating on any book until the last full day. And then it took me like a year to read it afterward, but that’s because I’ve been busy with too many hours of work (and lots of comics to read while there) and too many hours of TV that I fell behind on while camping, so, y’know. It’s just weird ’cause these read so easy.

You know what else is weird? Dectra Chain does not refer to anything actually in the book, and even Wikipedia Pete knows almost nothing about the word. It appears to have to do with navigation? Which, okay, is fair enough, since the book is about a post-nuke whaling village in Maine. It’s not clear to me where they got their boats or the know-how to maintain them, but I guess it’s been a hundred years, people adapt and all. If you’re anything like me, a whaling village doesn’t sound like it has the kind of serious threat that Ryan Cawdor’s band of teleporting rovers needs to take care of, except perhaps from the whale’s perspective. But sure enough, there’s a bloodthirsty captain who holds the town in a strange thrall and who our heroes naturally manage to run afoul, after which violence ensues, as it is wont to do.

But what’s interesting to me is not this so much as the fact that our good guys are still kind of assholes at times. Notably, they both ran across some French Canadian hunters[1] and chased them off and stole their food and weapons instead of just leaving them be, and then later very nearly left town without Righting the Wrong. I like to think the subsequent difficulties were karmic retribution, but I suppose I’ll instead have to get used to the idea that they’re merely the best of a bad world, and not always good in a bad world instead. However else I may feel about it, that at least has the virtue of being suitably apocalyptic.

In other, unrelated news, there may be more people teleporting around! And also a secret, more highly classified teleporter that leads to a secret moonbase? Whether these facts are related or will ever become the focus of an episode remains to be seen.

[1] Well, that’s what I assumed, all it said was that they couldn’t speak English.

Cowboys & Aliens

A number of years ago now, I was given a graphic novel that a friend had acquired at either the first Free Comics Day, or the first one I heard about[1]. And it was, well, not very good, despite an eye-catching title/concept. Fast forward four years, and I started hearing rumors about a movie based on said graphic novel, and in fact that it really hadn’t ever been a graphic novel per se, so much as an attempt to woo movie studios with their script concept. Which kind of explains the extremely free aspect of the book.

So I started downgrading my expectations hard and fast, since I knew that sooner or later I’d be bound to see it despite my foreknowledge, because who is going to listen to me trying to explain that, no seriously, I’ve read this story and you just aren’t gonna like it, I don’t care what you think, when the title I’m railing against is Cowboys & Aliens? And, as is often the case, that worked out pretty well for me.

The movie (as opposed to the comic) had three really strong things going for it. The first was Harrison Ford playing a morally dark asshole[2], and the second was the exploration of the unfortunately-renamed Jake’s amnesia and how absolution[4] is affected by people’s perspective on your history. But the third and most important thing is that Favreau focused his remaining energy on alien tech and cool explosions, instead of a trite, overused indictment of Manifest Destiny. Not because I disagree with that message, believe me, but because there are so many more interesting messages for science fiction to thematically provide us[5].

[1] Or, having re-read my review to figure out the discrepancy between book and movie reaction, none of the above. Oh, fickle memory. Why you gotta be that way?
[2] I don’t mean morally grey anti-hero a la Han Solo before Lucas started fucking around with the footage, I mean dark. The guy is a prick, and maybe it’s too much[3] of Ta-Nehisi Coates’ excellent blogging of his grapple with the Civil War talking, but I could not stop thinking about how, while a real point was made of Colonel Dolarhyde’s wartime brilliance, which side he fought for was conspicuous for not being mentioned.
[3] by which I mean the right amount
[4] Remind me to come back to this.
[5] So, right. Footnote Four. Absolution. I love that this was the (blink-and-you-missed-it, the reference was so fleeting in the opening scene) name of the town around which the film’s events were set. That’s the kind of “heavy-handed” theme I can get behind. It doesn’t make the entire coming plot an exercise in eye-rolling the way the book’s did, it just gives you the tools to watch each character struggle towards their own individual version of absolution. If the movie had been based on this book, instead of the one it actually was? It would belong in junior high literature classes. (Which is praise, to be perfectly clear. There’s no shame in being a stepping stone.)

Pony Soldiers

I am kind of relieved to see some errors cropping into the Deathlands series. It’s not that they’re great literature; they are little more than fun sci-fi romps that would make a great 80s TV show[1], but in a way, that’s kind of my point. They have no business being as forward thinking and well-constructed as they are, considering their genre and their publication era alike. So it’s nice to see Pony Soldiers come along and suddenly provide a recurring villain as well as letting the characters act uncharacteristically foolish toward him now that he’s finally on the scene. Of course, then I think, no wait, they don’t know here in book five that the series is going to get into triple digits and still have new books coming out even as I castigate them for that lack of foresight, and most of those same 80s TV shows waited less than a year between recurring villains, which is about the length of time between the first and fifth books being published, so really this probably isn’t an error after all. Dammit. Fine, but I’m holding on to the part about them acting foolishly around him, instead of him just being so clever as to avoid his fate. At least it’s something?

In addition to all that, the story delves a little bit more into the concept of time travel that has been looming over everyone’s heads, by virtue of apparently dropping General Custer in the middle of a pitched war with the post-nuke Apache somewhere in the mostly radiation-free Southwestern deserts. Between that little mystery, viewpoints from a few more characters than we’ve had before, and ever-greyer moral quandaries, the series is definitely getting more interesting the further along it goes. And that’s not just my relief over the misstep talking.

[1]  Think A-Team, except with more continuity than they ever could have dreamed of in those days. And more female characters outside refrigerators than they ever could have dreamed of, for that matter.