Tag Archives: science fiction

Girls Volume 4: Extinction

Girls Volume 4 Extinction Luna BrothersI’m kind of stuck here, trying to make up my mind how I feel about the conclusion of the Girls series, other than accomplished at having completed it. I liked the interpersonal relationship changes. All the flaws and annoyances and dislikes were finally sorted out, after watching everyone remain static for the first three books. I mean, not everyone grew up or got better, but that’s to be expected. It was just nice to see the characters finally change at all, for good or ill. Trauma is supposed to do that, and this very clearly was traumatic. Being trapped away from the world, stalked by sex-starved alien clones, unable to trust anyone around you due to the gender inequity of the situation? I know it sounds awesome, but I’m convinced that some thousand-yard stares are going to result.

Also, there were a few instances of rewards and comeuppance I’d been waiting for, and those mostly worked out as I hoped too. So it sounds good so far, right? Except, there was this central mystery about how it all worked, and why the girls were there in the first place, and what the ultimate outcome would be. I am unable to even throw out my big question until after the spoiler cut, but I have to say that I came out unsatisfied, if only by a small amount on the balance scales. Except, that’s all there is to say. So, to sum up: The art was really nice, except for the people, where it remained mediocre. The character driven drama built slowly, but exploded into awesome over this book and the previous one. And the sci-fi mystery was almost where I wanted it to be, and then suddenly not. Nevertheless, it’s short, and I recommend it on the strength of how weird it is and that character drama part.

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The Invasion

I believe that I am once again caught up on my horror movie quota. I mean, The Invasion is in actuality a sci-fi suspense thriller, but once you go longer than two words in a label, people lose interest, and so here we are in the land of miscategorized video shelves. (Except that since people no longer go to video stores, we’re in the land of miscategorized Netflix category links. Except they probably go ahead and categorize movies correctly, being who they are. But I digress.)

Space spores land on earth and jump into someone’s blood stream, re-writing his DNA in such a way that he loses many of the characteristics that we commonly consider human and is driven to reproduce the spores and introduce them into everyone else on the planet, the end result being that strong emotions will be eradicated, and along with them war and atrocities. But also passion, of course; what they’ve got is an infectious version of the Pax. It’s very much a remake of Invasion of the Body Snatchers, lacking only pods and Kevin McCarthy. (Though they did snag a female lookalike to restage his climactic scene from the original film.) Throwing a monkeywrench into the sporified plan is psychiatrist Nicole Kidman, who leads a small group in a quest to save her son, escape from the people who are no longer who they are, and maybe find a way to cure the rising tide of non-humanity. I could make jokes about how practically everyone in the cast is required to either act wooden and unemotional, or else act like they are acting wooden and unemotional for the purposes of fooling the former group. But the jokes pretty well make themselves, so I will not.

It was a perfectly serviceable thriller, making up in car crashes what it lacked in explosions. It was very nearly an excellent example of that perennial science fiction question, “What makes us human?”; it presented humans with all their flaws and their strengths, and it presented an alternative that was disturbingly non-human while at the same time debateably an improvement on the mold. But before I could start to actively consider the question, they cheated and removed it from the table. Coming so close to doing something that right has left me feeling disproportionately disappointed relative to the quality of the rest of the movie. A specific explanation resides below the spoiler cut, for the willing.

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Y: The Last Man – One Small Step

The thing about nothing but graphic novels between now and next Saturday is that I’ll probably get through quite a few of them. Which means I’ll have a lot to do here. That’s not a bad thing, of course. Though sometimes I worry when I get all prolific like this that I’m just saying the same things over and over again. Probably not in this case, though, since the other stuff today was an action movie and a pretentiously dense allusion disguised as a book[1].

As for Yorick, his life goes on in the third volume of his epic tale of love and loss.[2] Being the most popular man on earth has drawbacks, though. Sure, you’re big with the ladies, but you get all that pesky negative attention too. So it is unsurprising that in One Small Step, rumor of surviving men in orbit around the earth brings a little bit of spring to his step. Nor is it surprising that his constant guardian, Agent 355, is less than pleased by the same sets of events. More men is a scientifically sound investment in the future, yes, but not at the expense of risking the one she has safely in hand to Russian spies or a platoon of Israeli soldiers. Yup, Yorick is pretty popular indeed.

Good story. Tied up a lot of loose ends. Maybe too many, because I have no idea where the story is going next. Sure, his sister is still somewhere out in the world waiting to gum up the works, and sure, they’re under the same basic set of plans from day one. Find out what happened and how Yorick and his monkey survived; find his girlfriend in Australia; save humanity from extinction. But the immediate plot is wide open now. Like I said, no more loose ends. At least for a little while. And the art has maintained quality. It’s simple, but very clear and fun to look at.

Plus, there was a nice two-issue story at the end, in very Sandmanesque style, about a troupe of traveling actors. Hardly any relevance to the main story arc, but it’s nice to get an idea of what the rest of the world is like, not just the world swirling around our hero. Because, after all, anywhere he goes? Things aren’t normal and everyday, pretty much by definition.

[1] That is not meant to denigrate, mind you.
[2] Okay, that was completely to amuse myself. And yet, it is technically a true description!

Girls: Emergence

I’m reading pretty fast lately, I guess? Must be, if I’ve already gotten to Emergence this soon after reading the first Girls graphic novel. You may recall that the little town was trapped behind an impenetrable wall with a multitude of dangers around every corner. For example: a growing number of naked clone girls who have a very specific purpose in mind for every adult they meet. The other example I would name offhand still feels like too much of a spoiler to reveal. But it’s really something to see, I can tell you that. And as the dangers grow and more people die, those who remain are failing to really grasp the fundamental nature of their situation. Until they can learn to stop turning on each other, they’re pretty much doomed. On the bright side, they’ve got two books left to figure it out. Or better yet, to start dying off more rapidly so that the story narrows its focus back down onto the handful of characters that I’m actively interested in. It was suggested to me that I would find myself annoyed at some of the bad choices they make, and that’s been absolutely true.

Really, though, I’m okay with this stuff. The beauty of the horror genre is that, on average, whoever you find yourself annoyed with for acting stupid is going to pay for it with his or her life before very long. What I’m still not okay with is the art. All of the backgrounds and animals are quite good, and yet the people leave a lot to be desired. As before, I find a lot of my time is spent trying to figure out who is which; maybe I’d have investment in more than about five characters if I could tell them apart. But the rising death toll has helped out there as well, so yay?

This would make a really good sci-fi horror movie, as long as it doesn’t go terribly wrong plotwise. And with one notable exception, it wouldn’t even require that much of an effects budget. So that would be pretty cool. I’m ready to watch it now. (Well, not right now. But if I heard it was coming out, I’d finish the series right quick so as to be ready. So don’t delay production on my account; I’ll be fine.)

The Fall of Reach

A few years back, a game was released for the X-Box. You may have heard of it. This guy in green armor who everyone thinks is the badass to end all badassery crash-lands onto a ring-looking device that has atmosphere and terrain on the inside surface, and then races against multiple alien species that are bent on the destruction of humanity to discover the device’s purpose. There was a sequel, too, and maybe another one coming out? Anyway, relatively popular.

Apparently, a tie-in prequel novel was written along about the time the game first came out, providing some valuable backstory on how this Master Chief guy and his cool armor came to be present on the Halo in the first place. And, okay, it’s a video-game novelization, so how good could it be, right? Answer: perfectly serviceable! There are some glaring editing problems wherein the numbers of Spartan students fluctuate unexpectedly and wherein the amount of time that passes between the start and finish of the story might be ten years off depending on which section you believe. But those aren’t actually bad, just dumb. The plot itself flows pretty smoothly, borrowing here from Ender’s Game and there from Starship Troopers (not the satirical movie version, though) and generally providing enough information to make the first game a lot more full of sense than it was when I initially played it. I’ll probably read the two game novelizations as well, though that will be a mistake: one of this book’s biggest strengths is that it has a much higher plot density than descriptions of fights against aliens density.

Girls: Conception

I may yet buy more individual comic collections, but I don’t have any big plans for new series for a while, now that I’ve started this one. Five at once is plenty, surely. So, Girls. In Conception, we’re introduced to wide-spot-in-the-highway Pennystown, population 65. It’s a nice little town, just ask anyone who lives there. Except, our hero- let me strike that and go with main character, Ethan, isn’t so happy with the shape of his life. He’s alone and feeling it, and in a drunken moment snaps and lashes out at all the women in the bar, which is pretty much to say all the women in town. It’s a Friday night, and did I mention population 65?

So, okay, this is not the most interesting premise in the world, I know. Except, just as this confrontation is coming to a head, Something Happens. And then, driving home to sleep off his mistake, Ethan finds a naked, attractive girl in the road. Over the next two days, things collapse for Pennystown in violent and unpredictable ways, all thanks to that fateful meeting. I gotta say, I liked it. Good pacing, slow unravelling of what eventually becomes downright creepy atmosphere, good characters made all out of grey. The only thing I can say against it is that the art is a little iffy compared to what I’ve gotten used to seeing lately. It’s not bad at all, but it’s a little generic. The people look too much alike is mostly what I mean. There are maybe five faces split up between the fair number of characters I’ve seen so far. The rest is fine, though.

Also: great cliffhanger.

Y: The Last Man – Unmanned

And now, the first of two new graphic novel series I’ll be in the middle of. Which, counting the Sandman reread, brings my total to five. I approve of this, inasmuch as so far they’ve all been really fun and I get to catch up on a completely new medium. And that doesn’t even count the forthcoming Buffy Season 8 or the three or four years of old X-Men comics I’ve read lately. In theory, this indicates that I am 31 going on 11. In practice, there’s not been anything yet that I’ve thought was beneath me, discrete instances of eye-rolling at the X-Men stuff notwithstanding.

In Y: The Last Man, we have this fellow named Yorick. He is an escape artist, has a pet monkey, a girlfriend in Australia and a mother in Congress. Suddenly, mankind is wiped out! Well, okay, malekind. Because it’s not just the people, it’s all of them. Or maybe just the mammals? I’m not sure. The point is, amoebae are probably going to have a field eon before very long. Unless the women start cloning themselves, I guess. Or Jeff Goldblum’s curse comes to fruition and some of the females spontaneously become male? They might just die when it happens, though, because there’s no way to tell what caused the insta-death in the first place, or if it might be reversible. Except, wait. That guy Yorick, he might be relevant to the story in some way despite being male. Else, why bother to explain his circumstances?

As it happens, Yorick (and his wholly non-euphemistic pet monkey!) survived the world’s being Unmanned after all. Which, come to think of it, makes the name of the series a lot more sensible as well. The problems that face him are numerous: his girlfriend is on the other side of a world in which much of the grid has collapsed; there are roving bands of women on motorcycles who are removing one of their breasts Amazon-style and who think this is pretty much the best thing that has ever happened, and are on a crusade to make sure that whatever caused it didn’t miss any stragglers; everyone who is not Yorick and who does not want him dead thinks he needs to be studied and/or studded, in the hopes of getting things back on track; and hell, the two-party political system isn’t even finished being a pain in the ass yet.

Good art, fun and somewhat breezy storyline despite a fair amount of violence, a couple of good twists already. My favorite theme so far is the idea that men are not to blame for the patriarchal system in which we live. That is, they are, of course; they did it. But the point in the book is that it was inevitable. Nature abhors a vacuum, and once the horrible men in control of everything are gone, you can rest assured that some horrible women will come along and recreate the same system, never recognizing their culpability or the irony of their desires. I trust more themes will spring forth as the series progresses.

Gears of War

The day is coming when I’ll feel obliged to cross-reference some games with the movies section. The last couple of Zeldas fall into that evolving category, as does Halo 2. As, also, does Gears of War. On a class M somewhere out in the galaxy, humans are living out a reasonably Utopian existence. (Utopia looks like a sidewalk cafe in Paris in the springtime, apparently. If you remove the Parisians, then, fair enough.) The problem with Utopia, in this case, is all the humanoids and beasts living below the surface of the planet who decided one day to erupt onto the surface and smash human civilization. Now, some years or decades later, the military remnants continue their struggle against, um… the bad guys. No, seriously, I can’t remember. Ah, okay, it’s the Locust Horde. (I can only assume they call themselves something else.)

The actual in-game story is quite a bit more awesome than the, for now at least, cardboard premise. A squad of marines is tasked with penetrating Locust defenses to retrieve a potential doomsday weapon that has been lost behind enemy lines when the helicopter transporting it was shot down. Although only two are playable, all of the six or so characters has sufficient depth to be in a video game; that is, you care what happens to them and hope they don’t die. The story being about as grim and post-apocalyptic as it sounds, don’t count on that hope winning out, though.

As far as gameplay? It’s really pretty cool. I felt more present than I have in the majority of first-person shooters, despite it being a third-person. The maps being open enough for true flanking and the easy-to-use cover system make the repetitive parts of the game (where you repel this or that wave of enemy attackers before proceeding to the next such wave) not only tolerable but genuinely fun again, and the non-standard parts of the game where you’re dealing with the things that come out after dark, the unkillable aliens, or the ginormous spider all have sufficient tension and uniqueness of play to rival anything I’ve hooked a controller up to. Plus, yay, it’s a current-gen game, so you don’t have to hook up controllers anymore. And not a moment too soon.

Children of Men

MV5BMTkxNDA5MTM5NV5BMl5BanBnXkFtZTcwNTYyNDE0MQ@@._V1__SX1859_SY893_I don’t have time to tell a story about the circumstances surrounding my viewing of Children of Men, because that would delay you from reaching the sentence wherein I tell you to go see it, immediately. Which, conveniently, I’ve put right here at the front, so that I can now relax and go about my review at my normal, not-as-frantic pace.

So, then. Liked it, did you? …what do you mean you haven’t seen it yet? I just said… Oh, nevermind. Fine, we’ll do it your way. In the not at all distant future, the world is rocked by the death of its youngest person. Which sounds crazy, right, because people are born on a constant basis, so how would you even know? That’s just it, though. People have stopped being born. For reasons unknown to any world government, women have become completely infertile. Even test tube materials aren’t viable. At the same time, current dystopic tropes about immigration and terrorism have been amplified by the passing years and the new situation, such that Britain is the only marginally strong country left in the world (or so they claim to their citizens), and that only by virtue of iron-fisted control over the freedoms of its people. For example, providing food to a non-citizen is a punishable crime.

Clive Owens wanders through this bleak future with only a bottle and hippified Michael Caine for companionship. And it’s likely that he would have lived out his remaining days in the same manner, except that his estranged wife reveals herself to be the leader of an immigrant-rights based terrorist group and asks him to help a young illegal to get the proper papers to allow her to reach the coast, a waiting ship, and escape from Britain. Which is not a particularly compelling story to tell, one is forced to admit, except for one exceptional factor: the girl is pregnant.

It’s hard for me to say enough good about this movie. It has a little something for everyone. Great acting all around; a compelling political statement; a perfect balance of humor; the Operative; explosions; and above all else, a fleeting glimpse of the miraculous. I’ve gotten to where I take a lot of things in film for granted, and it’s rare that a scene will leave me holding my breath and in need of emotional recovery when it has ended. So, seriously. Go see it.

Cowboys & Aliens

I have a local comics-y friend who acquired a copy of Cowboys & Aliens and immediately thought of me. Of course, I had just started a reasonably large book, so there has been delay. But that’s alright, as I’m here now. Apparently, you can get this slim graphic novel at your local store just by buying something else, and they slip it into your bag as a promotional item, I guess? Or maybe vast quantities of overstock.

That last one fits pretty well. The art is fine, but the plot is uninspired at best: when aliens crash-land in somewhere in the Old West, cowboys, Apaches, and settlers drop their petty feud over land theft and genocide in the face of a common foe who, sheerly by coincidence and I’m sure with no thought to parallelism, hopes to steal land and commit genocide. Then they have a fight, in which people die and things explode. My favorite part (and I refer here to my least favorite part) is the opening screencrawl segment in which all of the parallels that I earlier lied were coincidental are spelled out in excruciating detail before the book proceeds to unsubtly (but much more forgivably) present them via the plot. Explicitly, at one point.

In case you’ve missed it, though, I’ll go ahead and mention it a fourth time, now. Whitey rampaged through North America during the 19th Century, not for the first time, but the most aggressively and rapidly of any post-Columbus period. It’s possible there was something morally questionable about that, as presented by the Golden Rule, aka alien invasion. There. Now you’re probably prepared to read this, in the manner the authors were hoping for you to be. To end on a positive note, though, the cowboy hero’s name is Zeke. Which you must admit is a pretty awesome name. (I mean that. Don’t make me get a court order.)