Tag Archives: science fiction

Carrie

51ethQZ+HyLSomething I’ve wanted to do for a while is a chronological re-read of the Stephen King oeuvre, now that it is complete. (Admittedly, it’s not complete, what with him still publishing a book or two per year. But he claimed it was complete with the finale of the Dark Tower series, and I have no problem with that. Like, before he was working on a decades-long masterpiece, and now that he’s finished it he considers himself a hobbyist with a good publisher, or something. Whatever works for the guy, I guess.) For various reasons that I don’t feel like getting into, this will probably not be that re-read. But it will do for a stand-in until the real thing comes along.

So, I read Carrie. Perhaps that’s insufficiently purist of me, and I ought to have been snagging them in order of the short story publication prior to them being put in collections, or some such thing. I’ll see if I can’t find a way to sleep at night. Anyhow, Carrie, for people who have been unaware of popular literature or film for the past thirty years, is the story of the unexpected rise and subsequent terrifying plummet of a previously unpopular high school girl, with collateral damage including the graduating senior class and most of a town. Because what her tormentors failed to take into account was her latent telekinesis.

It’s really not hard to see how King became so popular so fast. The themes might be a little trite (the difficulty of adolescence for everyone involved, the dangers of unchecked fanaticism, revenge fantasies brought to lurid life) and the symbolism might be a little heavy-handed (the girl who everyone made fun of for making it to sixteen without ever having had, or even heard of, her first period is brought low by pouring a bucket of pig blood on her? For God’s sake!), but they’re also vivid and timeless. Unless you had the perfect high school experience, it’s impossible not to feel some sympathy for Carrie’s plight, and unless you’re clinically insane, it’s impossible not to feel true horror for her family situation. (And if you did have the perfect high school experience or are clinically insane, then you still have a couple of the good guy high school students or Carrie’s mother, respectively, to identify with.)

My favorite theme, though, is one that echoes throughout almost all of King’s work, from the microcosm of a small Maine town like Chamberlain to the macrocosms of our entire planet or even the cosmology upon which it lies. Everything eventually fails and fades. Sometimes violently, via an angry telekinetic girl experiencing a psychotic break who sets off a series of explosions that are sufficient to physically destroy a high school and an entire downtown area, and sometimes gradually over time like a winding down clock. But it always happens sooner or later, and you can find hints of it in almost everything the man has written.

But all of that aside, I think the most amusing surprise was discovering that Stephen King’s first novel owes quite a bit more to science fiction than horror. Who knew?

Minerva: Metastasis 2

To my substantial surprise, the Minerva project released another level. On the bright side, this means I got to play a little more Half-Life thingy, with the lovely headcrabs and all. On the less bright side, I’m reduced to recording fleeting thoughts on someone’s homebuilt game level. It’s like if I owned a Vespa. Sure, it’s well made and intriguing and all, but I still feel kind of ridiculous, you know?

It picks up right where the last level left off: exploring the unlikelily large underground Combine facility. Learning about the nasty headcrab soldier experimentation that’s been going on is plenty enough reason to annihilate the place, if only it was possible to discover a reactor or a spare nuclear device or something. Oh, well, maybe next level. (I had the impression that Metastasis as title implied ongoing title changes following a cancerous theme. The simple numbering instead has me split between maintaining this guess and expecting a very large game and revising the guess to expect that the title will ultimately be unsatisfying, just an authorial choice of cool word. It remains to be seen!)

Minerva: Metastasis 1

Busy lately, me. As promised, I’ve been digging through the Half-Life 2 products on Steam, and I’ve found part one of what I hope will be an ongoing release called Minerva. In the initial sequence, dear old Gordon Freeman has been called to a Combine island by an unknown entity that wishes him to discover what these people are up to on an uninhabited rock containing a 70-year old and thought to be unused World War II facility. In addition to all the being shot at by soldiers and assaulted by unusually fast headcrabs, there’s the insult of that voice in your head seeming to equate you with the enemy.

I expect my problem with these downloads, in general, to be that they’re too short. Well, what else is new? On the plus side, though, the story part was highly intriguing, with a lot of literal and figurative delving left to go into Gordon’s mysterious…. benefactor? and into the Combine plans for the facility. Ultimately, though, I kind of expect the project to fall apart before I learn what the whole story really is. Still, maybe not!

Serenity

mv5bmti0nty1mzy4nv5bml5banbnxkftztcwntczodazmq-_v1_sy317_cr0Some time ago, there was a new Star Wars movie coming out. I’d been burned by the series a bit, if not as badly as some, so I was looking forward to it still, but guardedly. Meanwhile, the Joss Whedon movie, Serenity, was pushed back from before Star Wars until months after it, here at the end of September. So I hatched a plan, made a promise with myself if you will. Star Wars was over, whereas Serenity might spawn new films or even a return to television for its show of origin, Firefly. So, however many times I felt compelled to see the Sith get their revenge, I would see Serenity twice as often. The problem is I no longer have a job with its pesky reliable income, and that the Star Wars movie was really quite good. Good enough that I kind of saw it four times, and only didn’t see it more because I was in the midst of moving, and ran out of time to see it before it vanished.

So, now I need to spend some reasonably large amount of money to see Serenity seven more times. (Or possibly eight; previews don’t make money and so don’t count toward totals, and emptying my pockets to them was kind of the point of this exercise.) So, that’s the bad news. The good news is this: except for having to sell my body on the cold, cold streets for ticket cash, I will not find this task in any way burdensome.

I had a couple of problems with the movie, although at this particular moment I’ll be damned if I can remember what they were. Instead, my head is flooded with individual scenes, some funny, some gripping, one that left my mouth open for at least a full minute, not a few technically amazing pieces of work that would have, well, if not left Lucas jealous of the skill, at least left him acknowledging that it’s not only him can make these things happen on a screen, these days. So, I’m a geek for Joss Whedon and especially for this show, and no denying it. Perhaps that makes me easier to please, perhaps it makes me harder to. I know this, though. I’m going to wander around in a happy daze for the next few weeks.

Will it work for new people? I think yes, if they can be talked through the door. The introduction scenes were rapid, because Joss doesn’t assume his viewers are stupid. I’m pretty sure the average Hollywood consumer is in fact not nearly as stupid as most movies take them to be, so having rapid-fire intros shouldn’t be a problem. A couple of the characters were introduced less well, but I think still well enough. He created the sense of history without deigning to explain it, but it was there solidly enough that you should be willing to allow it to be true and wait for the payoff. The plot should be plenty easy to follow, though, and the characters and dialogue should make up for any unfamiliarity by the end of the second sequence.

As far as the plot: River Tam, a government experiment in mind-reading and enhanced military capability, and her brother Simon are on the run from the government that created her. They have fallen in with the crew of Serenity, a group of people who don’t much cotton to the way the Alliance of Planets keeps its nose in the affairs of people who would just as soon be independent, and who make their living on whatever side of the law is most convenient. The problem is, River has a secret buried in her brain, and very important people want it back. At any cost.

Lastly, the part where I snagged it early. It was a bit of an event last night. I got to see it in an Old West ghost town (well, okay, a movie set, but done up well enough), at sunset, with a Chinese box lunch and a fortune cookie that included an actual fortune if you can believe it, not just a compliment. Also, Kaylee and River were there. I would have a hard time imagining a better way to get to take it all in. Here’s my point, though. Go see it. This weekend if possible. If I’m wrong, tell me about it and I’ll make amends. But I’m pretty sure that won’t happen. (Even if I did have a couple of complaints.)

Olympos

Short Answer: Olympos, Dan Simmons follow-up to Ilium, was a really enjoyable read. I was interested in every character’s story from start to finish and glad to spend a little more time on the world. The bad news (there’s always bad news, isn’t there?) doesn’t outweigh any of this, but it did make for a substantial amount of disappointment.

There were only two things wrong, really, is the saddest part. First, some of the plot elements seemed rushed. I think all of my questions about what had happened to get from today to the future earth were answered, but some aspects, usually the negative ones, seemed tacked onto the story just because they were unanswered questions; after reading the first book, I know he has the ability to write more smoothly than that. So: jarring. Worse, though, none of the characters really changed in any important way. As far as enjoying a world, more to read is more to enjoy. But as far as character and plot development, I honestly would have been just as satisfied with the way Ilium ended, without ever needing to read another word. It is a damned shame that Olympos added almost no depth, after the brilliance of the original.

War of the Worlds

Spielberg has still got it. …well, sort of. If you want a special effects-laden summer extravaganza, of the type that Jerry Bruckheimer will try to sell you every year or so, Spielberg is definitely the top tier guy. From the moment Tom Cruise sees figurative storm clouds on the horizon until nearly the moment that the credits roll, well, critics use words like eye-popping, and I have to say that it applies. War of the Worlds is probably the prettiest film you’ll see all year. (Yes, Star Wars, but the fact is that it’s nothing Lucas hasn’t accomplished before, and yes, Serenity, but Whedon doesn’t have that kind of budget, and furthermore, his primary focus has never been on popping the eyes.)

If you can easily read between the lines, stop here, because I’ll end up spoiling the movie’s conclusion for you. Here’s the downside: The man has gotten maudlin and sentimental, and castrates the movie in the last non-narrated frames. Technically, I suppose I should blame the script-writer, but I’m not gonna, because Spielberg should know better than to have agreed to that part.

Child actor watch: I predict that Dakota Fanning has more Anna Paquin in her career-future than she has Haley Joel Osment, if you see what I mean.

Farcry

I’m probably not done yet or anything, but my spate of first-person shooters is at least slowing down a bit. Which is good, because there’s lots else I want to play, but since there’s already both a Doom 3 expansion released and a Half-Life 2 expansion scheduled for this summer, I’m sure I’m still stuck in these same woods for a bit longer.

Which made Farcry a welcome entry. No demons from hell that required a clumsy flashlight-or-weapon paradigm to fully unlock the fright potential, no transdimensional head-sized ticks waiting to leap out at you from the shadows… well, no, it really isn’t as good as the Half-Life series, so I shouldn’t deride. But it’s definitely the next best thing.

You play as Jack Carver, a Caribbean tour guide (or South Pacific? Well, somewhere with palm trees, sparkling blue yet crystal clear waters, and the occasional Japanese army skeleton or half-sunken battleship to break up the monotony…. so, yeah, probably the Pacific after all, then. Seems obvious, now that I’ve thought about it.) hired to take a beautiful young reporter on a tour of a nearby island chain. Only, before you even get there, someone decides you’ve trespassed a little too close, and blows up your boat. After that, the only thing left to do is penetrate the net of mercenaries, stop the mad scientist’s evil scheme, and save the girl. I mean, that was your best boat!

But, seriously, for the railroad scenario that all FPSes must be, this one does a pretty good job of making each next “choice” seem like the only reasonable one and even of sometimes providing multiple solution paths to each objective. But, shooting different things with different weapons, and each thing takes a different number of hits to kill it? *yawn* We’ve been here before, of course. What makes it work is the interesting storyline coupled with the deadly paradise motif. You genuinely want to pause now and then and take it all in, but more often than not, this is a bad idea. Plus, there’s a pretty good vehicle system, with everything from an inflatable raft with an outboard hooked on to a hang-glider.

I felt like it got a little too hard right at the end. I know, it’s supposed to and all, but this was essentially post-climax, which made it feel unfair. Both because I wanted to see how it turned out and because, well, I was ready to move on to the next thing. Which I will, but I only wish I knew how soon. My gametime is at a premium these days. Probably June, if all else fails.

Ilium

The problems with having no real standards are two-fold. 1) When you find something that’s really cool and worthwhile, people who let themselves be guided by such factors as quality or entertainingness will naturally suspect you of being up to your old tricks, and 2) you’ll find yourself being given to greater flights of hyperbole as a natural result of the first thing. Hyperbole is absolutely, positively, and I mean this 1000 percent, never effective. So, naturally, both of these are concerns of mine after having finished Dan Simmon’s Ilium.

Okay, the easy stuff. I came into it knowing it was about the Iliad, and basically not knowing any more than that. This is okay, because both the title and the first couple of paragraphs make the same point. A couple of more things that I didn’t know coming in are that it’s also about Shakespeare, and H.G. Wells, and Proust (and a little bit, I claim, about Arthur Conan Doyle), and sentient robots living in the shadow of Jupiter, and pampered people living in an idyllic golden age on Earth. It’s about knowledge, and whether knowledge has value, and whether knowledge has intrinsic value. Most of all, it is about what the very best in science fiction is always about, what it means to be human.

Ah, you ask, but is it any good? Well, obviously you’re not really asking that, because a) you don’t trust me to know anyway, b) I already basically said it’s good, and c) how can that mix of plot, character and theme not be good? I mean, really, did you even read the second paragraph at all? Seriously, though. It’s great. When I finished it, I would not have hated the author if it had been almost exactly the same[1] and been one book instead of the first of two. At the same time, if the second book were out yet, I would go buy it and be reading it now, in express violation of my policy of not reading / reviewing books consecutively. I kind of resent having to wait until early July, as Amazon implies.

Thinking it over, I can’t even say that I miss the lack of frozen zombies. Thinking it over a little bit further, there’s a case to be made that it has the potential for frozen zombies after all, and that makes me feel better about myself. At the least, I can’t say I needed them in volume one, and that’s still saying a lot.

Incidentally: Can someone who has read this book contact me external to the site? I have a question that falls outside the scope of the review, about faxing and whether there was an authorial misstep or hints for the second book. And, can everyone who hasn’t read this book go ahead and read it? The world will be a better place. I actually kind of want to read the Iliad again now. No, really.

[1] Because, being two books, there are elements of the narrative barely alluded to that are sure to come into full relief in the second book. If he’d covered everything, then a second book would be silly.

Captain’s Blood

Along with some equestrian obsession I don’t fully understand and a successful re-invention of himself as a kitsch icon, Bill Shatner (yes, that one) has been spending his time in collaboration with a couple of other writers going about the business of crafting Buck Rogers in the 25th Century stories, only with James Kirk instead of Buck Rogers. To be fair, this makes a lot more sense than if it were actually Buck Rogers, because there’s really no link there.

I can appreciate this desire, I think more than most. I know what it’s like to get inside the head of a character and then feel like I could tell more stories about the character after everyone else is done. The problem, of course, is that Kirk eventually died. Inevitably, the bringing him back to life and putting him back in play in the new Federation part of the story was complete tripe, because of the degree of self-indulgence required. (If another person had written exactly the same thing, would I be calling it self-indulgent tripe? Well, since I maintain that nobody else would have done, I’m giving myself a free pass.)

Here’s the thing, though. Once you get past the two books worth of that, there have been about four more since (and at least one more next year) that have been on the high end of the Star Trek novel spectrum. I know this is not a high mark to reach, but I’m already on record of reading treasure and trash with equal abandon, and this stuff is by no means the trashiest.

Which brings me to the latest book, the middle-of-a-trilogy Captain’s Blood. It has a lot in common with the first book of the trilogy, Captain’s Peril. Both wrap hints of an extra-galactic invasion force that are sure to pay off in the final entry around the meat of the plot, two murder mysteries. This one is more engrossing by virtue of the size: The murder in question is Spock, blown up in the midst of a unification speech furthering his efforts to bring the Romulans and Vulcans back together. Naturally, Kirk, his old-school pals who managed to still be alive into the 24th century with him, and his next generation chums gather together to investigate.

That covers the first couple of chapters, and, well, the twists and turns are well enough plotted out that I’d prefer not to dig deeper. Like I said, after you get past the self-indulgence bit, he (and his under-writers, I expect) writes some pretty good books. Plus, the next book with the extra-galactic invasion will probably be self-contained, just as these two have been, and that will save you really a lot of time over reading the 21 or so volume Star Wars extra-galactic invasion series. (I don’t even know if I’m serious there, so probably it’s not worth asking.)

Half-Life: Opposing Force

51C9XNXNT7LWell, look at me, all with the string of finished games under my belt. I like to think the trend could even continue, although past experience indicates that these things run in cycles. Except the books, of course. I always, always read. Right now, my Half-Life kick is continuing with the first expansion, Opposing Force.

In it, you play as Corporal Adrian Shephard, a member of the military forces assigned to clean up the Black Mesa incident. There are a few familiar locations and at least two very memorable scenes to watch from the original, and the designers have cleaned up the moral ambiguity of playing as army guys bent on killing all survivors and especially on capturing Gordon Freeman, by setting Shephard’s arrival late in the incident. There are a lot more aliens running around, and the military have already started teaming up with scientists and security guards and whoever it takes to survive and escape.

Unfortunately for the player, you are opposed in this goal by special-ops black forces who view the army grunts to be as big of chumps as the army grunts viewed the scientists in the original game, and you are also opposed by the mysterious strange-voiced briefcase guy who has plans of his own (which, by the way Valve/Sierra/Steam/whoever I should be talking to about this, I hope will be explored more fully in Half-Life 3). And, as always, by the extra-dimensional Xen forces that are at the root of the problems in every game.

Can it be compared to the original? Strangely, yes. Whoever is on this design team is to be praised, because every storyline so far is nearly as deep as the original. The gameplay is nearly identical, and while yes, it’s a shorter game than either main sequence entry, I’m not going to fault an expansion for not lasting 30 hours. I am looking forward to the last Half-Life expansion, Blue Shift. Not as much as I would be if it was available on Steam for free with Half-Life 2, like the others have been. But I’ll find some highly legal way or other to get it. And before I’ve lost my momentary enchantment with the series, if at all possible.