If you are paying a lot more attention than I would expect anyone to be paying, you would expect this review to cover the second Robin Hobb book. However, I ran into a pair of related problems. Maybe a trio of interrelated problems? You decide! See, thing one is that I’m still trying to read the series in conjunction with my wife. Thing two is that I went camping last weekend. The problem with that is that while I read a lot in the woods, she really does not. Thing three, which may or may not count as an actual thing, is that I didn’t want to deal with reading comics on my convertible laptop in the woods, because it’s quite a bit harder to handle / keep safe than a tablet in a case would have been. The relevance of this is that comics would have slowed me down quite a bit and made it at least mildly feasible that I could read the Farseer book without pulling irretrievably far ahead.
So instead, I brought five Deathlands books. The theory being that I would be out for 5 days and read about a book a day. This math was largely correct, except that I was not there for the entirety of the bookend days, and also I was building / tearing down on those days.
Enough inside baseball! You’re definitely here because you want to know how Deep Empire was. And I have good news: the title actually makes sense[1] this time. See, they come out of the teleporter into the Keys, where they encounter pirates, undersea volcanoes (because, post-apocalypse), dolphins, and rogue marine biologists.
[1] All three did, which makes me wonder if I missed something in Shockscape. I probably didn’t, but the impostor syndrome is especially strong right now, since I noticed my reviews used to be a lot funnier than they are these days. Everyone not reading this because they left me behind long ago? I forgive you.
I was poised to read a Robin Hobb book, but then my schedule got pushed back, so I went for something guaranteed to be quick and easy. And then work was a bear[1], and I realized a new Walking Dead was out, so now I’m actually behind on starting the Hobb instead of ahead. Oh well, that’s what happens when I try to keep to a schedule on much of anything besides work and vacations.
Did I mention that the Deathlands series is over, as of earlier this year? Probably. It’s just so weird to me that this thing has an ending, 30 years after it started. Especially when I compare to my infinite and infinitely expanding Marvel comics thing, you know? I mean, I’m still only to 1992 here, so it’s not like I’m in any danger of running out, it’s just strange.
Apparently, the Deathlands series is completed, at 75 books, as of sometime last year. That’s kind of cool, because it implies that I might ever finish[1]. Not a habit I’m used to, what with Marvel comics that have been published continuously since 1961 with no end in sight.

Assuming you haven’t been here long (and are unwilling to click through the Deathlands tag): post-apocalyptic 22nd Century gun porn with teleporters and whiffs of Seven Samurai, in episodic format, series approximately 100 books in length. Okay? Okay.
