Tag Archives: PS4

The Outer Worlds

I played a game!

In even more shocking news, I played a game within about half a year of its release![1] I’m, uh, I’m actually having a hard time wrapping my head around that one. So, The Outer Worlds is a sci-fi RPG in which you wake up to a colonial civilization in decay and have to work out what to do about it. See, everyone came to the system from Earth about 70 years ago in two colony ships, except the second ship never showed up. Not to get too on the nose politically (primarily the first couple of groups), but the system is divided into approximately four groups.

  1. The Halcyon Holdings Corporation, who sponsored the outbound flight and even now works to develop new products for the many inhabitants of the Halcyon System
  2. The employees of the ten companies that pooled resources to form the HHC, mostly indentured to pay for their passage, and mostly unable to see a path to buying their full freedom from the situation, and that’s not counting the ones who haven’t really thought about wanting to
  3. Dangerous marauders who have broken free and now prey on society
  4. A handful of independents who through either corporate success or unlawful escape now live free of corporate restrictions, but at the mercy of the aforementioned marauders, not to mention the deadly beasts who roam the worlds and, sometimes, corporate troopers looking to enforce the original code

And now there’s you, a recently awakened colonist from the second ship, which is not lost after all, it just arrived extremely late, and by then enough water had passed under the bridge that the Board of the HHC decided… but I suppose now I’m getting into details past the first hour of play, so I’ll leave it here.

The story of this world is a delight. I can see lots of options I could have taken differently that would have had major impacts on the outcome, and some of them I would even want to see, only, who has time for playing for another 40-50 hours? The path I took, I have very few regrets about, so that’s nice. Plus the one sidebar about 90% of the way through the game that had me laughing in delight about one sublime moment of full character immersion for easily 30 minutes, before I restored and played like an adult instead.

The gameplay is… well, it’s fine, right? This is largely a shooter RPG, as I think they all are now, and it has companions, which means that your companions will always screw up your ambush and use up half or two thirds of its effectiveness. Which is a bummer. And the inventory system is nightmarishly bad. But on the bright side, once you acknowledge that there’s no way around that fact, it mostly melts away into irrelevance and just becomes the thing that makes you play a couple few extra hours than you would have in total. But if I had cared less about the plot and characters, I would have stopped playing quickly in frustration over just how bad it is, and never gotten past that threshold.

The story and backstory of the world definitely end up with more questions than answers, even as the story of the game concluded very satisfyingly. I very much want a sequel, and… I think I want that sequel to not include character importing, because my character’s story is over. But I’d hang out in the universe again from a different POV, no question.

[1] There is no question, in retrospect, that this is quarantine[2]-related. But I started in January, so it’s not solely due to quarantine.
[2] Note to future generations: It’s the Covid-19 coronavirus quarantine of 2020, not some weird personal thing or one of the other quarantines you will have learned about in your history classes.

Uncharted 4: A Thief’s End

First completed video game in ages! Moving and getting married are hard, distracting work. Anyway, knowledge of this game’s release was exciting, because I’ve played the rest of the series in part as a bonding experience with my father. Then it took long enough post-release for me to get him to my house[1] that I probably should not have pre-ordered after all? Whatever, the price is only like $20 less even now.

Last Nathan Drake game, I said the series needed some kind of plot shake-up to avoid the trap of “these are all the same game”. Because, I mean, they are. You climb around on walls, you shoot people who are guaranteed to shoot at you if you don’t (and probably even if you do), and you seek a really big treasure of some kind. It is known.

My point is this: A Thief’s End provided the shake-up I wanted. Good job, game designers of the previous future / current past! See, it starts with a flashback to an unguessed at childhood, then proceeds through some things that I would definitely consider spoilers, resulting in yet another treasure hurt, of course, but in a way that pre-empts at least some amount of the currently in vogue backlash against how Nathan Drake and so many other video game avatars are “murder hobos”, willing to slaughter dozens or hundreds of foes standing in the way of said treasure. And then the epilogue provides a whole new kind of shake-up, to boot!

The title indicates that this is the last game in the series. If it is, I think it went out on a really good note. If it isn’t, I’ll get the next one, because how could I not? I definitely liked it, which is not a shock considering my previous reviews on the series. But most of all, I appreciated the new depth to, well, every part of the game.

Huh. No. That’s not true. The depth of the fighting and climbing is basically identical. But there were some new and improved aspects of how to move around the map and solve the puzzles, and mostly I meant the plot. Which you probably already knew. Jerk.

[1] I have a PS4, he does not. His possession of a PS3 is why the other series entries were played at the Ranch, you see.

The Last of Us: Remastered

51xISdGnMhLWhen I became vaguely aware of The Last of Us, I didn’t know very much at all. There’s a man and a girl, and they are making their way through a $zombie-infested landscape. Otherwise, the only remaining things I knew were that the genre was survival horror and that people had a great deal of praise for the game.

Having reached the end of my two-or-so-week run through the game, it is difficult to let myself say much more than that to you, the prospective player. It is entirely worth playing, and it is entirely worth playing unspoiled. The plot, the characters, and the setting all beg to be revealed in their own time. That said, I can throw you at least a few bones.

Is it grim and bleak? Sometimes. Never, I think, pointlessly. Every scenario reveals something important about the gameplay (at least, during the first quarter of the game before things normalize after you’ve seen most everything the gameplay has to offer), the setting, the plot, or the characters. Often multiple such important things, but always something. I think it’s fair to say there’s nothing wasted. And, to come back to my original point, while any $zombie setting or survival horror game will have bleakness to it, the bleakness is definitely not the point, nor is it incredibly common for that matter. The most obvious superficial comparison to my plot thumbnail above is The Road, but this is definitely not that, shared genre or not.

Does it look grim and bleak? Not at all! Yes, the ruins of civilization are all around, but everything is going back to nature, so if anything there’s far more brightness and greenery than usual, with occasional moments of sheer beauty. You know how New York City looked in Will Smith’s I Am Legend? It’s like that.

How was the world-building? Doled out sparingly on both the micro and macro levels. I cared about the explanation of events from a science fictional as well as from a personal perspective. That guy Ish and his notes about what happened to him outside Pittsburgh. Did they just tail off naturally, or did I miss a climactic reveal? Either outcome works thematically, and I wish I had the kind of time that would let me play through again. Not to learn the answer to that question, but to learn the answers to dozens of minor such questions.

How was the gameplay? It was the weakest aspect of the game, not because it was bad, but because it was nothing new or innovative (the Thief series has much better sneaking mechanics, and Gears of War and its successors have much better 3rd person combat mechanics, to toss out two obvious examples), and the rest of the game has, as far as I can tell, no weak points.

I can’t talk about the characters, or the events, or the climax. Yes, spoilers, but really because I’d be here all night. But man do I want to sit over some rum and geek out about basically everything that happened with someone else who played this. I still don’t know precisely how I feel about the way things turned out, and I won’t for a good long while, but this for sure: it was so, so good.

Also, the related shorter story Left Behind that was included in my download? Loved it too, and for all the same reasons. The seemingly unrelated multiplayer versus option? Don’t see any compelling reason for me to find out if that’s good, because it entirely misses the point of everything that makes this an amazing game, and I wish everything didn’t have to be multiplayer these days, frankly.

Oh, okay, I did think of one weakness to the game. There are no decisions to be made about the plot. In a way, I think there should be, even if only once or twice. In another way, though, I think the characters are fully realized enough that nothing could have happened differently than it did. Still, I know there are people who think it a weakness to have no control over events beyond whether you had to reload and replay the last little bit of combat or not, and it’s only fair to mention this aspect.

But the movie in between the bits of tactics and strategy is, as I may have already said once, so good.

Journey

journey-game-screenshot-1-bI am returned, triumphant, from my long sojourn of, er, not writing the last two reviews I have owed. And if that doesn’t really sound like all that much of a Journey, it’s because I’m trying to create a parallel with my unfortunate experience playing a short indie game of the same name.

As you can see, last weekend was heavy with the light & easy games set, which… it did not convince me that small games that last a couple of hours is the way to go, but it certainly highlighted how much easier they are. I mean, yes to play, because you can’t write a particularly hard game that will only last 90 minutes, but especially I mean easy to find time for the playing of. Which is important! I can say anything I want about how much more I enjoy Dragon Age, but if I keep not turning on the XBox to play it, that claim rings pretty hollowly.

The irony is that Journey would otherwise be the perfect game to draw that comparison with. See, I finished it in about 20 minutes. You start out as a Jawa-looking dude[1] in the desert, climbing up a hill. Eventually, you see in the distance what look like places to go, and then you go to them, because you’ve ever played a videogame before. After doing some things in the desert which may or may not have any particular long-term relevance or unlock insightful cutscenes, you go through a portal to a snowy mountainscape. Or at least I did. After some additional snow-doings that may also have some kind of relevance or unlock some other set of cutscenes, a finale occurs. I can only speculate about all these things[2] because what happened to me was as follows: I collected a couple of glowing things in the desert, tried to take them back to a platform that looked like it might have been missing some glowing things but instead accidentally fell through a portal onto the mountain (was there a way back? I’m told yes, but it didn’t look like it) where I climbed for a while, turned right, dodged a (let’s say) dragon, climbed some more (briefly the climbing involved a Shaolin temple), and then after some brief spoilers[3], the game ended.

I’m pretty sure I did something wrong? You would think, in a game whose title explicitly alludes to the destination not mattering, it would not be so easy to perform a speed run, much less without intending to. Oh well. Perhaps I’ll play it again someday, when the memories have faded.

[1] Or possibly lady! If you’ve seen a Jawa before, you know I’m impressing my own opinion without any particular evidence.
[2] Well, not only speculate. I have hints from my incredulous host to go by as well.
[3] I’m taking it on faith that there were spoilers to be had. It was, from my perspective, merely an inexplicable happenstance.

Flower

41MZscmDiuLHaving covered the media I consumed whilst packing and then waiting in the airport for hours on end to die, violence and bloodshed hounding me from every quarter, it feels only right that I should have found a calm, meditative game like Flower to ease my mind as my weekend in the wilds of Danville, CA progressed. And it feels all the more right that I was playing a game in which dull, lifeless yellowed or grey fields should transform into lush greenery under my expert controller-tilting when you consider how similarly yellowed were the steep hills surrounding the house on all sides. (But seriously, there’s something incredible about the sunlight, and especially the afternoon’s last gleaming, on those too steep hillsides, dotted now and again with lone trees.)

So, there’s this game for the various Playstations (I did it on the 4, but there are other options) in which you are the wind, and you move flower petals around. And… that’s the whole game, basically. If your gust of wind passes over a new flower, you get one of its petals, until you are eventually a whirling maelstrom of color and delight, rushing across the landscape, transforming it as you go. Then later, there are some blasted urban cityscapes, and, let’s face it, if it were not so calm and beautiful, it would be an environmental screed.

But, while it did not end up feeling screedy, it was certainly environmental, and there’s really not a whole lot else to it, except for being pretty. Still, it was fun. Or maybe I was just very amused by the ten-year-old with whom I was sharing the controller and his claims of knowing how to embrace the flower. At first, it was a zen koan that deepened my attachment to the game; by the time I realized that “embrace the flower” was simply code for “I’m playing this game better than you are”, the attachment already existed. The more positive Amazon reviews say that the game has a different, deeply emotional, experience available to each player. I suppose this counts as that?