The Shallows

The Shallows is a straight up woman vs. nature tension movie. One sentence premise that fills an hour and a half of breath-holding and making the same motions the actor is making, as thought it would help her. Remember Frozen? The one that’s not a Disney movie, I mean, where the kids are out skiing and they get trapped on the ski lift at the end of the weekend and have to figure out how to survive the weather or the fall with no help coming? This is like that more or less, but with surfing instead of skiing and with, er, different challenges.

It’s definitely a what you see is what you get kind of flick, and would be moreso if I had not avoided a really obvious one word spoiler just to prove I could. Not a bad way to spend a Sunday afternoon, though obviously I should be playing video games instead. Still, gave me a chance to listen to the Blues Brothers soundtrack while writing this, so I guess it’s not a bad trade.

(I’m not kidding about that doing stuff for the imperiled character thing, by the way. I was saying for her in Spanish the things she was yelling in English, as though my lesson would help her learn anything or let the people she was yelling at comprehend any better. You know, as you do.)

Logan

So, another X-Men continuity movie[1]. Logan is set in 2029, which is somehow only 12 years from now. I think there are maybe two or three things I can say about this movie, without getting into territory I’d rather avoid. I mean, it’s basically impossible to review anything without spoilers[2], so I always try to limit myself to what you’d know within 5 minutes (or 1-2 chapters) anyway, but sometimes it’s more than that, and this is one of those times.

The first thing is, this is a movie that doesn’t fuck around. Wolverine has always killed people, which is unusual enough for a comic book setting, but he’s never killed people the way he would kill people, you know what I mean? Here, he definitely does. Which is useful as a calibration tool for the rest of the movie, is my point. The second thing, I’ve already said in one of the footnotes anyway, so if you are trying to avoid spoilers more than I am (which maybe you should!), you can miss that easily. The third thing is that the movie is about something. I think it’s been a while since the theme of a film has shone strongly enough for me to care about mentioning it. (Or maybe they’re always so obvious as to not be worth mentioning?)

Anyway, this is a movie about responsibility. It is the lens through which nearly every character views things. Like, I don’t know if everyone is right about what responsibility has or has not accrued to them, nor whether everyone is right about how they do or do not discharge that responsibility. But it permeates every decision, and it’s a strong theme for a strong movie. Which reminds me of a fourth thing I can definitely say, which is that the three lead roles are acted exceptionally well. Nobody will look at this movie when the 2017 retrospective awards season comes along, but I think maybe they will have made a mistake, when they do not.

[1] As opposed to the rest of Marvel continuity, since the Disney people made a deal with the Sony people to share Spider-Man, so now there are only two such continuities extant.
[2] I picked the poster that most reminded me of The Last of Us, because the movie put me in mind of that. Which is a spoiler if you’ve played that game or know of it, but explaining that the correlation is by no means perfect, or even necessarily strong, would itself be a spoiler. This is hard, is all I’m saying.

A Cure for Wellness

A thing I’ve learned from movie-watching is to not go on vacation in Europe. I mean, remember Hostel? Or the second Hostel?

A Cure for Wellness, to be fair, is not about idiot backpacking teens with Eurorail passes. In fact, what it reminded me of for the first half hour or so was Dracula. (The book, I mean.) There’s this guy, probably not named Jonathan Harker, who is sent by his investment firm into the Swiss Alps to retrieve the company CEO from a health spa thingy, except it’s in a castle at the top of a mountain overlooking a subtly wrong village, and, okay, once he gets there the comparison mostly falls apart; after all, instead of an empty husk of a castle with a gothic warlord in a red dinner gown and the most elaborate updo of, I’m prepared to say, all time, it really is a health spa thingy. Or maybe a sanitarium? Or maybe a hospital? It’s fair to say that basically everyone there is getting treatments, no matter whether the issue is a nervous breakdown or a broken femur or just a couple weeks of downtime in a spa.

Also included: history lessons, vitamins, catacombs, a nubile ingenue, and eels. There is a plot, and it’s not a bad plot. It is not, I would posit, two and a half hours worth of plot? But that’s okay! The movie is not here for plot. It’s here for atmosphere, and it’s been a good long time since I’ve seen a horror movie with this much atmosphere. So, yeah. Check it out.

 

Jack of Fables: The Fulminate Blade

So, this is the other Jack of Fables. After saving all of existence, Jack Horner has entered a kind of retirement. But his son, Jack Frost, is still wandering around the Fable worlds, trying to make a name for himself as a hero. This is a disconnected-from-everything-else book about that.

The Fulminate Blade is a literal thing, a kind of lightning sword that is the only thing that might kill a giant in the sky who stands accused of stealing gold and virgins from the kingdom below. You know that time (not pictured in any particular Fables book, but well known I think within the fables themselves) when Jack Horner climbed a beanstalk and fought a giant over an egg-laying goose with a chemical imbalance? This is like that, but a) science-fictional more or less? Amazon says it’s the far distant future of the world of Buck Rogers and Flash Gordon. That may be true? I can find no evidence of it in the text, but as guesses go: sure, it could be. Why not? …and b) with a lot more intrigue, from every direction.

Unrelated to any of this even moreso than any of this is unrelated to the rest of the Fables storylines: I’m pretty much done with Walter Mitty the miniature Blue Ox. Even one page per issue is two pages too many. Luckily, the Jack of Fables spinoff series is wrapping up soon!

John Wick: Chapter 2

I don’t remember thinking John Wick was going to be amazing. It was just an action movie that looked pretty cool, y’know? But then I saw it, and the purity of motive and clarity of purpose have stuck with me ever since. So, when they told there was going to be a sequel? Damn right I’m gonna see it!

Which I have, and apparently on opening weekend to judge by the crowds. So, okay, cool. This means they will make back their budget and do chapter 3, which is fine, because I want to see that too. Still, that’s not what I’m here to talk about, so let’s get to it.

The thing about Chapter 2 is… all actions have consequences. Since this is a movie about the consequences of the original, of course the purity has dried up. See, there’s this guy who helped Wick get out of the game, before the events of the first movie. And now that he’s apparently back in, said guy decides to call in the favor. The thing about an organized criminal underworld, with its declared neutral spaces and its own economy and its codified rules about favors owed, is you know whatever the favor is? It’s not going to be pure. It’s going to be complicated and messy, and that mess is going to get on you. Which I like to think is why Wick retired in the first place. He finally found a chance for thing to be clean and orderly, and he took it.

Not anymore, is my point. This is not to say I didn’t like it. It was stylized and hilarious in the same ways the first one was[1], and I care enough about what happens to John Wick to look very much forward to another sequel. (And I have some good ideas about how that sequel will go, let me tell you.) I just cannot say that I liked it as well as the first one; that, I would recommend to anyone who is okay with the genre. This, I would recommend to people who really liked the first one, but would not bother to talk about it otherwise. Y’know?

[1] Only, seeing it in a full theater made me realize that mostly people do not think these movies are as funny as they are. I wonder which of us is wrong.

Ancillary Justice

Rumor has it, Ancillary Justice won a lot of awards when it came out a few years ago. This is fair enough, because it ties a well-written take on an intriguing sfnal concept (that would be a spoiler for the early book to reveal, see footnote [1] below cut) to a good story that, to nobody’s surprise who has read the title, is deeply concerned with justice on both personal and imperial scales, and it wraps that package up in meaningful social commentary on the topic of gender and identity.

I should probably read the other two? I’m not sure how much they will further address cool sfnal concepts and meaningful social commentary, but like I said: the story was good too. Problematically, I own neither.

Continue reading

Resident Evil: The Final Chapter

I’ve reviewed, let’s see, four of these movies before. All of them except the first one, which predates my presence here by a couple years. And I’ve mostly liked all of them! (At least, as far as I can remember. I didn’t actually check any of the reviews, but that time when I rewatched the whole series in advance of the most recent movie but this one is pretty fresh in my mind too. So, I liked them is what we’re saying. If you have time to prove me wrong, feel free!)

The nominally final chapter, though? Like, the bits and pieces of new world building were cool, and I don’t want to give them up. But the plot was so damn linear. Alice gets in a fight, she gets a mission. She gets in another fight, she moves toward her mission. She gets in another fight, she gets a little closer to her mission. And so on. None of them felt this bland before!

I’m sure I’ll give it another chance when it’s time to marathon the whole series, but until then, I’m pretty disappointed in a mediocre capper on such an otherwise reliable sequence. Cool graphic design on the poster though, right?

Day by Day Armageddon: Beyond Exile

A very long time ago, I read an already out of print self-published book about a military guy’s shortly pre- and mostly post-zombie apocalypse diary. It was, you know, fine? I said then and have been vindicated now that it needed a little more copyediting than it got, but otherwise.

Beyond Exile begins immediately where the previous book left off. Our intrepid military hero and a handful of other survivors have found safety in one of those old nuclear silos you might want to buy as a home, only in this case it’s abandoned because of current events instead of just being decommissioned like usual. Much like last time, the book starts with lots of logistics. Let’s use radios to find other people. Let’s fly this plane we have to nearby (to southeast Texas) airfields and look for supplies and other survivors. Perfectly fine diary fodder, but as a book, not much is going on.

Not that there aren’t pieces of worldbuilding along the way, and not that the, er, day by day trials and tribulations are not in themselves interesting. The real flaw here is that the narrator’s affect is so flat and journalistic that it’s difficult at any point to get truly invested in his life, much less the lives of anyone else around him. Once he ends up in a situation that qualifies as beyond exile, the narrative picks up a little; but even then, this is the kind of book where, instead of being engrossed by his situation, I was constantly pulling up Google Maps to follow his progress and see how close to realism he was getting.

I do not have the third book (there’s more than a third book in this series now!), and despite it being once again fine, I had no particular interest in reading more. Until the last five pages had a plot hook so tempting that I really want to see where the worldbuilding goes now. It would be a mistake, I know this in my heart. But still.

Assassin’s Creed

Assassin’s Creed was a game with an incredible premise. Using an sfnal device called The Animus, you could connect yourself to display monitors and relive the genetic memories of your ancestors, with an audience of observers along for the ride. This was a tool to tell the story of a war down through the ages between the Knights Templar (on the side of order, thoroughly lawful evil) and the Assassins (on the side of freedom, thoroughly chaotic neutral) to determine the fate of humankind. See, there’s this differently sfnal device called the Apple of Eden which nobody seems to exactly know how it works or what it does, but which everyone agrees will allow their side to win once and for all.

It was, unfortunately, an incredibly flawed game in execution, but both the basic premise and the underlying modern and historical parallel stories that premise enabled were not among the problems the game faced. In the meantime, that series has blossomed into some dozen or so games now, the first third of which I’ve played.

Enter last month, in which a movie based on that series was released. Which makes sense! You have a pre-built plot that contains lots of lavish historical sets and an interesting conflict, not to mention all kinds of cool parkour and medieval weapons combat. What’s not to like? Only… I mean, it wasn’t bad. Those things I said about how rich the premise and conflict are, they are true and cannot just be erased unless you made a movie that was actually unrelated to anything the games had done. And they did not, this is definitely an Assassin’s Creed movie.

At the same time, the plot fell apart to such a drastic degree in the final act that I don’t actually know what character decisions were made or how I should feel about them, even though up until then I had liked the two main characters (the Assassin descendant and the Templar scientist) and their developed relationship. Plus, the lush historical settings? Were instead consistently crowded with so much dust and smoke that you couldn’t really sit back and enjoy them. I did not expect anything so immersive as a 60 hour game can provide, but, talk about missing the point. Especially since the historical setting and timeline (1490s Spain) are both unaddressed by the games.

I guess what I expect is that any potential sequel will fix all of the niggling flaws and turn into something brilliant, just like the second game did. The parallels are just too strong to ignore!

Life Is Strange: Chrysalis

I’m in a weird position here, in that I’ve never played an episodic game before. The chapters are not terribly long, but they’re long enough that the full game seems like it will turn out to be incredibly long, plus also I’m so bad at reviewing partial games anyway. Not to say I expect to stop playing Life Is Strange! But things happen sometimes, and the part where I opted to take a break between chapters is, if not telling, at least cautionary.

So, anyway, this is one of the new wave of exploratory, talky, thoughtful games that are mostly devoid of shooting wave after wave of nameless enemies who are (if not alien invaders or zombies) nevertheless human, thereby raising questions of morality. You may recall that I played Gone Home, about an older sister arriving unexpectedly from college to find that her entire family had been upturned in the meantime, via exploration of the empty house. Life Is Strange’s first chapter, Chrysalis, is certainly more “interactive character” / less “detached observer” than that was, which is a good thing. It was a lot easier to get immersed in Max’s problems, because she actually had a personality and a physical form, instead of being a set of silent eyeballs floating through a silent house. (Irony: I did like Gone Home, but its flaws are apparent now that I’ve played literally any other game in the same new genre of play.)

Here’s the deal as gleaned in the first five minutes of play. Max Caulfield is a new transfer student to a prestigious high school academy on the Oregon coast, returning to her hometown from Seattle after 3 years away because it is the best place to pursue her love of photography. She’s an out of place loner who has not reached out to her former best friend because of a fear of rejection, she’s learning to navigate the many cliques (especially the Vortex Club, for hyper-popular people) in her new environment, she’s barely aware of the geek who is desperately hitting on her at every turn, she keeps avoiding a submission to a photography contest that the teacher she idolizes is pressuring her to enter (also fear of rejection), her earbuds are full of the latest alternative music you’ve never heard of, she finds herself thinking a lot about the preponderance of flyers about a girl who went missing last spring… it’s a high school story. Cool. Been here, done this.

Then, by way of a massive spoiler in the 5-10 minute range, it takes a sharp turn into inexplicable sci-fi territory, and the game is off to the races. I’ll probably talk more about how in future chapters when it would be less of a spoiler than it is in this one, but I am both impressed and a little dismayed by what is a paradigm-shift to RPG elements of games (if not to strategy elements; I’d link what game I’m thinking of, but the same spoiler problem applies) combined with a healthy middle finger raised straight at me. But[1] in a good way!

Long story short: The Steam Machine was a good purchase, if the new genre are all as good as the two I’ve played so far.

[1] Apparently, since I loved it and want to play more.