Fairest in All the Land

The last Fables story was also a Fairest story, I guess? Also, the last actual Fables story was kind of a big deal, with repercussions still echoing around the margins. (These are the margins, since this wasn’t a main sequence story, you see.) Downside being, I read that a year and a half ago and only barely remember what happened. Which beats not remembering at all, don’t get me wrong!

Anyway, echoing repercussions aside, Fairest in All the Land is a murder mystery in which a certain mirror that may be evoked by that phrase and Cinderella (who has previously been the star of her own Fables spin-off spy series) square off against… and here we run into a wall called What Exactly Do You Think a Murder Mystery Is, Anyway? But the victims are a who’s who of, er, the fairest… in all… you know what, I’m going to pretend like I didn’t just get that reference.

Plot and plot arcs aside, this book was weird. It’s not that every story segment was drawn and colored by different artists. It’s that the story segments on average lasted three pages each, which… it’s just too many hard corners, is the thing. Whiplash, I’m saying. But the plot was fine, as was the plot arc progression. (And whoever was the artist for the bits that included the Page sisters is good at drawing the Page sisters. Sexy librarians equals best trope.)

The Legend of Zelda: Link’s Awakening (2019)

Two milestones! Surprisingly to me, I’ve never finished a Switch game before. Like, I kind of finished the Mario game from one perspective, but from another I was barely halfway through it. Regardless, no review! So, oops. (Or not. It’s hard to know.) But also, I’ve never played a game that required specifying a year for version control. Link’s Awakening has had three versions, two on various GamesBoy in the ’90s, plus this one on the Switch.

As for what it is, it’s a mostly 2D game[1] set at a 3D angle, a la Link to the Past[2], where you[3] have shipwrecked onto a small island where nobody has heard of the concept of an outside world, where there’s a giant egg housing a Wind Fish (whatever that is), and where (surprise!) the monsters have started getting restless just lately. Also, the art is an adorably almost claymation thing, and every time I paused to actually look at it, it just… made me happy. You know?

There’s item / powerup collection, there’s dungeons, there’s secrets (not all of which I found)… it’s a Zelda game, is what I’m saying, and those are good on their own merits in the vast majority of instances. On top of that, there’s a surprisingly emotional core to the thing, where the act of playing the game as intended leaves you wondering whether you should do so. I dug it.

Also, weirdly, I played the whole game handheld. Bad for my neck, good for my ability to actually finish. This is a problematic realization, to be clear. Especially if you happen to be my neck.

[1] You can jump and dive, so it’s 2D with an extra two layers beyond the one you mostly exist in? Approximately.
[2] Arguably the best Zelda game ever made, Breath of the Wild notwithstanding. Inarguably the best 2D Zelda game ever made.
[3] by which I mean Link, the boy in the green tunic who acquired his first sword under, at best, suspicious circumstances

Later

Cart before the horse time: surprise! I liked the new Stephen King book.

Later is, as the title mildly hints, a book about the way the present informs (or to be more precise reframes) the past. Which I found to be a clever composition, since everyone and their brother will tell you about how the past informs the present, while the other direction is not half so well-trodden of a theme. It is also a terribly modern coming of age story, which is also a crime story (not a spoiler, since the publishing company is Hard Case Crime), which is also a horror story (not a spoiler, because the narrator not-quite smugly informs the reader of this in the opening moments of the book).

That King manages to juggle all of these to good effect is a testament to the timelessness of his own voice (or to the fact that I’m old enough to not notice how out of touch he is) and to the fact that he has long since transcended mere genre concerns. But mostly it’s a testament to the fact that his ability to spin a good yarn is undiminished. After all, you can mash together as many types of stories into one yarn as you want to, if you spin it well enough.

Also, it is uncharacteristically short, so I’m glad he can still do that.

Godzilla vs. Kong

After three previous movies, one of which I didn’t see, the second of which I liked pretty well[1], and the third of which I liked less, since it was so closely related to that first movie I never saw… after all those movies, it was inevitable that I would eventually see the capstone movie where the two main titans clash it out[2].

So yes, I saw Godzilla vs. Kong (at home, even though we’re seemingly in the home stretch), and yes, I liked it, because y’know… monster fights! But I didn’t love it, because of how I spotted basically the entire plot within the first ten minutes, and also because of a spoiler regarding characters[3]. But the set pieces were pretty great, and the monster fights!, and did I mention footnote one?

I think it’s because I like to root for the underdog, and, despite physical appearances, that’s who Kong has always been, in every role he’s garnered.

[1] But then, I’ve always liked Kong movies
[2] To be fair, I like Godzilla movies okay too, even if I did miss that one somehow.
[3] See footnote four, below the cut[4]

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Slaves Unchained

I started reviewing things here in September of 2004. The first two books of the Slave Trade trilogy were published in 2003, and Slaves Unchained was released in early 2005. My lack of reviews on the prior books indicates that I definitely read them in earlier 2004, and then just never moved on to the third one. But I’ve got this stack of old books I’m trying to get through, and so…

The problem with a trilogy whose first two entries I read 25 years ago[1] is, well, a) I barely remember why I read them in the first place[2], and b) I even more barely remember the plot. Which is why I went looking for my previous reviews in the first place and discovered that they just missed the temporal cut. Too bad for me.

What I know is: humans are treasured as pleasure slaves by the other species of the galaxy, because those other species cannot have sex outside procreative imperative, but humans can. And I know that a bunch of said human characters found a way to rebel and escape from their imprisonment, with the occasional help of sympathetic aliens, who are all involved in a two or three way war with some of each other. Not a lot to go on, but of course this third book was written with people who had not read the prior books in 25 years in mind, so… haha no.

Basically I stumbled from chapter to chapter following subplots that matched my memory, subplots that were destined to eventually tie into the plots I remembered, and subplots that seemed to have nothing whatsoever to do with the rest of the book, only to crash headlong into an ending that was extremely open, but which has never been followed up upon.

Was it good? I legitimately have no idea[3]. Was it good enough to reread the first two books and form a real opinion? It was not.

[1] More than half my life!, at least for now.
[2] I believe they were recommended by Lara Beaton as having been written by her sister-in-law. No doubt she will immediately appear to correct me if I have this wrong. No doubt whatsoever.
[3] Notably, it was not actively bad. It was also not especially erotica, despite what the cover would have you believe. I dimly think the first two books were? But this one, huh-uh.

Gears 5

Back at the dawn of time, I played Gears of War. Later, I started to play Gears of War 2 and got maybe two chapters in, and then… never touched the series again, except in multiplayer. Even though I liked it! They were good games! But I did a thing I maybe do with frequency (in games especially), and let the perfect be the enemy of the good. Because these are two player games, and they are explicitly different in two player at times, so you feel like more is going on if you get the full experience, and since I was not at that time getting said full experience… well, here we are.

Fast forward fourteen[1] years, and I have now played Gears 5, which for one thing is no longer “of War” apparently, and for another thing is the second(!!) entry in a new trilogy, the original Gearsing having apparently been completed with volume 3 until they decided they could make more money, and for a third thing is now a three player game.

I know you’re asking. “Well how do you have three players to play a game with when you haven’t had two for over a decade?”, and that’s a fair question. But this new Game Pass dealie has drawn people out of the woodwork, is what. The important part is, I did have three players, and the game seriously uses them to good effect! Because one character is something something that’s a spoiler for this game and probably way more of a spoiler for volume 4 which I have not played, and one player is a hoverbot with a lot of cool non-gun-based powers, and one player drives sail skiffs, and together you wander around doing the kinds of things people expect out of War Gears, which is mostly fighting indigenous underground aliens. But now with occasional open world exercises instead of non-stop rails.

Long story short, it’s pretty cool still, and except for being allergic to third-person shooters or characters who have necks the size of an average American’s waist, there’s basically nothing not to like here.

[1] god help us

Circle Thrice

Nearly a year since the last Deathlands. Oops? But between a global pandemic and a new son, I’ve had things going on. …boy howdy. Things.

Circle Thrice is a weird book, even by the standards of the series so far. For one thing, it’s highly episodic. Except for the fact that our post-apocalyptic teleporting companions are not literally on the Mississippi River (it’s the Tennessee instead), the first two thirds of the story remind me a lot of Huckleberry Finn. Because there they go, downriver[1] on a raft, running into various weird people and situations[2] without very much fear of consequence, because, as you know by now, our heroes are very well-armed and other people generally are not. It’s a peaceful interlude, if you correct for mutant death around every corner.

Later, in the last third, we get to a more typical “heroes run into a baron who may not have their best interests in mind and/or former enemy makes a new appearance” situation, and that part is fine as well. I guess a thing I like about these books is that, 32 volumes in, they are simultaneously comfort food and something I’ve never read before. It’s not like I’m getting bored, clearly. Probably because they still keep me guessing with things like the first two aforementioned thirds, and with things like wondering if that wound that keeps being mentioned and which keeps not getting resolved is going to turn into a really big deal major character death or in fact is just an oops, need to stretch more and maybe take it easy for a day or so. It’s nice to not know for sure, instead of seeing it coming from miles away.

Also, though, the book title? It feels like a religious or especially pagan religious reference, right? No idea if it is one, my briefest of googles tells me not especially, but man it sounds like it. Also, it doesn’t mean a single thing relative to the story being told. Nothing. Pick any other random imperative verb and slightly archaic modifier, and it would fit equally well here.

So that’s weird.

[1] Did Huck and Jim go upriver? Because on the one hand, how do you stop being a slave by going farther south? But on the other hand, raft + river rarely results in an upriver trip. How is this the first time I’m asking myself this question?
[2] Villagers who have a raft that needs stealing. Non-consensual BDSM priest. Tour of the Civil War battlefield of Shiloh. Graceland[3]. Rabid villagers (not the same ones as the ones with the raft).
[3] Look. I’m not saying it’s on the Tennessee River. I’m not even saying the writer is saying that. It’s just another episodic thing that happened. They don’t all have to tie directly to the raft, okay?

Donut County

The thing about Donut County is, it’s barely a game at all[1].

But if you can get past that, it’s pretty fun and funny. It’s approximately a knockoff of Katamari Damacy, but instead of rolling things up, you are a hole in the ground, and you are swallowing said things. Donut County is a county somewhere near alternate Los Angeles I guess?, inhabited by all manner of sentient animals and also for some reason this one girl. The only problem is that everyone and everything keeps disappearing into holes in the ground.

Who could be causing this? And why? And will you ever get to fly the sweet quadcopter that you can unlock if you reach level 10?

Anyway: as two hour games go, I definitely got my money and time investment’s worth.

[1] This is not entirely true. The last third adds more game elements, such that by the end, there’s some game there.

Battle Ground

I have logistical thoughts about Battle Ground. Because it’s obvious that this and Peace Talks are in fact one book. Sure, there are one or two structural plot elements to make them feel like they are each a whole book, and that’s a good thing; but if you rearrange those or ditch the plot elements leading to them, you don’t hurt the overall story of the proposed single book. But man would it have been an enormous book, you know?

All that to say, a three month gap between these books is not bad at all[1], so I’m not complaining exactly, but the delay to get here was… also not insane, but it was large, and what I’m really saying is it reminds me of George RR Martin’s scenario writ in miniature, except you’ll note that after his split in two single book, he never wrote anything else again. So I’m concerned, is the thing.

But back to this actual book. This is a title that delivers. I mean, I guess they both are? Peace Talks was easily 80 percent or more a book about all of the Accorded Nations getting together to hash out a peace, while they could[2]. And Battle Ground is about the moment when that ticking clock has run out. So if what you are looking for from this book is an all out war between Dresden and allies vs the bad guys de l’année, I can assure you that you will get it.

And while you’re getting that, you’ll also get a great deal of broader plot events and character development moments. From all kinds of characters and all kinds of plot directions. This is a legitimately huge book in the greater sequence of the Dresden Files series, and I’m still all wrapped up in it. I know people have turned away from these over the past decade, but for my money, it’s still a very solid piece of story-telling, and I will continue to find out what happens next for as long as I’m able.

More below the footnotes + cut, to be considered at least mild spoiler territory, mostly for the series rather than the book.

[1] Especially at the rate I’ve been reading this year, which is to say that my three new summer books took me basically two thirds of a year. Look, things are and have been weird.
[2] Some of them, it occurs to me, with vastly more hypocrisy than others.

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The Room (2019)

The Room grew on me, both over the course of the movie and possibly in retrospect over the last few days since I watched it as well. The premise at first appears to be a pretty by-the-numbers riff on the monkey’s paw. A couple moves into a stately, remote farmhouse and while doing renovations finds a secret room, which they quickly (if a little implausibly) learn grants wishes. Wish for something in the room, poof, it appears. Then, for a good 10-15 minutes, the whole movies appears to be about to collapse into a Lynchian commentary on bored American decadence[1], but before this can happen, someone wishes for the kind of thing that you maybe shouldn’t ought to wish for.

And then, mere moments later by the plot clock, the terrible rules of how wishes in the room work are finally revealed, and what follows is a slow burn escalation of bad decisions and impossible choices.

I’m carefully staying away from spoilers (unlike imdb’s three sentence description), because I think that not knowing what was coming is the majority of what makes the movie work. But outside of the identity horror and other bad things that the writer went for, I think the real lesson of the movie is that if I had a wishing room that followed these rules… Sure, I wouldn’t be able to instantly and safely retire[2], but I’m pretty sure I could make a happy and comfortable life for myself without very many needs to be met.

Because I would not make terrible, obviously doomed to turn out badly wishes. That’s why.

[1] Not that any of the characters are American, going by accent. But it definitely has that jaded feel, in the moment.
[2] The IRS alone, you know?