The Fast and the Furious (2001)

Fun fact: I saw the last 5 minutes of this movie probably half a dozen times while I was working overnights for a cable company in the early 2000s. No idea how or why I never saw any earlier part of it. Later, it turned into a big movie series, and I still never saw any of them. But apparently my parents have, because today is Mother’s Day, and the eighth entry of said series is what she wants to see. So I decided to catch up, which means watch the first one and fail to see anything else due to time constraints.

The point of my opening anecdote is that it turns out the last 5 minutes of The Fast and the Furious do shockingly little to spoil anything that has gone before. Well enough so that I feel bad doing it my own self, though I suppose I’m the last person in North America to have seen it. Basically, Vin Diesel is the big cheese of the LA street racing scene, and Paul Walker (who as far as I know built his entire career around these flicks) is the ingenue trying to break into said scene. So Vin takes him under his wing eventually, and they race a lot of cars and have chases and things. Also, there’s a subplot about a truck hijacking ring that keeps trying to distract from the chasing and whatnot.

If you like cool stunts and fast cars, or if you’ve ever played Grand Theft Auto games, you should check it out. (Because this movie, and maybe the whole series based on previews I’ve seen, is a series of GTA side missions come to life. (To be clear, this is praise.))

The Walking Dead: The Whisperer War

Here are the problems with The Whisperer War:

1) It is way way way too busy. Zip cuts between scene after scene, with sometimes 12 and 16 panels on a page. Which is not automatically a bad thing, except that
2) I recognize maybe half of the characters in the book, max. This is less an art problem and more a too many characters problem. Even with the TV show as an aid, I don’t know who everyone is. (I mean, to be fair, I rarely know who everyone is on the show either, but I at least come a lot closer.) Which means all those zip cuts between maybe some characters I recognize, some I know well, and some where I’m just shrugging helplessly? It’s bad.
3) I shouldn’t discount the art problem, though I’m restating the same thing in a different way. If you’re going to insist on having so many characters running around, it is important to not have an art style that serves to obscure features. (In this case, no coloring. The series has always been black and white.)

Here are the things about the Whisperer War that are pretty good:

1) A genuine sense of danger persists. That’s good because a book like this needs tension, but also because I can bring myself to believe that maybe something really terrible is on the horizon, and that the overstuffed cast will maybe soon deflate a bit, to the benefit of everyone except the ones who are (newly) dead.
2) Two characters had some solid development! That sounds like not enough, when you are thinking about a book. But when you are thinking about six issues of a long-running comic, which is perhaps the more accurate way to think about this, it’s actually pretty impressive.
3) Plenty of seeds of future foreshadowing, which is a nice change from the series ambling from one calamity to the next. It is also helpful in that I’m coming around to caring about more than one or two characters again.

That said, some of the foreshadowing is either random noise mixed into the signal and therefore not foreshadowing at all, or it dampens / kills the genuine sense of current danger. This was ever the problem with fiction, though, especially long form fiction. What can you do, really? Anyway, long story short, I have pre-ordered volume 28, and I kind of wish it was already here to read.

Shockscape

I was poised to read a Robin Hobb book, but then my schedule got pushed back, so I went for something guaranteed to be quick and easy. And then work was a bear[1], and I realized a new Walking Dead was out, so now I’m actually behind on starting the Hobb instead of ahead. Oh well, that’s what happens when I try to keep to a schedule on much of anything besides work and vacations.

Which brings us to Shockscape, a book that demonstrates Heisenberg’s uncertainty principle in action[2]. See, these books can only have either a title that is vaguely related to the plot, or a cover that is vaguely related to the plot. Never both, and virtually never more than a vague relationship. In this case, the title is as far as I can tell a meaningless agglomeration of syllables, while the cover shows a giant mutant bear, who isn’t in the book long, but he is the catalyst for the rest of the action. Which consists of the same kind of action in most Deathlands books: the good guys run into a baron[3], he sets them to some task for which failure means death and/or enslavement, depending on whether you are a person on the task or a hostage, the good guys complete the task (probably by killing someone what needed it), and then return and kill the baron too, because what kind of a dick makes people do things whether they want to or not?

It’s a good thing I don’t mind stories that are formulaic, as long as I know that whatever character or plot or world-building development missing from this book will definitely occur in the next one. Anyway, there was a pretty solid cliffhanger? (I hope they don’t resolve it in the easiest way possible, where they might as well not have had it in the first place.)

[1] Oops
[2] It doesn’t.
[3] A baron, in Deathlands parlance, is the leader of some locality. He always has sec men, and usually is in some sense a bad guy, either by virtue of terrorizing his populace or by virtue of opposing the good guys in a non-evil way that is never justifiable enough to make our heroes look like non-good guys when they inevitably chill him in the end. (Unless he’s a recurring character who gets away but will probably be killed in a sequel. That happens.)

Guardians of the Galaxy Vol. 2

Thing that is awesome: I saw a Guardians of the Galaxy double feature on Thursday! Thing that is less awesome: it always takes me forever to review premiere style movies. Like, to even have time to start. I am typing this Sunday, and I will post it Sunday, but I didn’t start until Sunday, which as you know is three days after Thursday. I don’t know why this always happens, but it always does. I might as well not even go to premieres, for all the good it does anyone else! …although I still get to see it early, so that’s nice.

In a nutshell: Guardians of the Galaxy Vol. 2 is the platonic ideal of a comics movie. It requires you to have seen the original, yes, but since the original was full of origin stories that people didn’t already know by heart, that’s not so bad. And then it’s off to the races, with… basically a lot of cool and hilarious stuff that I can say nearly nothing about, because it would all be spoilers. Even the thematic discussion is a no go. Except to say, trust me that yes there’s a heaping helping of theme. And lots of cool old characters, and some cool new characters, and a teaser for the future that I don’t see how they can pull off right, but then again, if you’d asked me five years ago (or five days ago!) if they could pull off what they did in this movie, I would have said no, that’s way too stupid to ever work. So I’ve clearly been proven wrong, and I’m once again excited for the next thing!

I should say, the music is not as good as last time.

Pixels (2015)

On Sunday, after two days of renaissance festival and a truly spectacular amount of mead, we decided to watch a random movie. (It should have been the American Gods pilot, but Mary was already sleeping off a scraped cornea.) The one that got picked, basically by virtue of being the first one seen that there was a quorum on, was Pixels. I mean, yes, the con column had “Adam Sandler movie”, but the pro column had cool video game movie, not the kind based on a specific game, but rather just generic 1980s arcade fever. Arcades are cool!

Anyway, we were wrong. Nothing outweighs “Adam Sandler movie”.

The Unwritten: Tommy Taylor and the Ship That Sank Twice

I’ve been reading these Tommy Taylor books long enough to put them on the same level as Mike Carey’s Lucifer, if not quite the pinnacle of Neil Gaiman’s Sandman. Of course, Mike Carey writes The Unwritten series as well, so I suppose that wouldn’t be an exactly shocking comparison. I guess what I mean is that it’s nice to see him spread his wings and tell a literary story that is all his own and that nevertheless aspires to the heights The Sandman achieved.

I will, of course, have to go back and reread the series at a gulp, after it’s completed. (That’s probably true of Lucifer, for that matter. The television series is not, uh, a suitable replacement, although it is good trashy fun.) And the place I would inevitably start is with Tommy Taylor and the Ship That Sank Twice, an unexpected prequel that not only details the lengths Tom’s father Wilson went to, establishing the symbiosis between his son and the fictional character based on him (or that he is based on? I don’t think there’s a correct one-way distinction to be had), it actually provides the story of the first Tommy Taylor novel. Which, of necessity, is less of a Harry Potter rip-off than the books have seemed when only shown in snippets in the main sequence of The Unwritten series.

Then again, it also hastens to explain that the synergy between character and infant is the cause of the Tommy Taylor series replacing other child wizard academy books as the archetype of the series, so from an in-world perspective, the distinctions were probably a lot less necessary than they were from the perspective of an author and publisher looking to not get sued for plagiarism. Because, as good as the conceit of the series is at letting it get away with the in-world rip-off, I doubt Rowling would much care about a clever conceit.

I think I’ve gone off message at this point? It just fascinates me, what Carey has done here. In any case, The Unwritten is a good series, and you should read it! And this is a good prequel, and you should read it too; but like all good prequels, you should read it later, to avoid spoilers for previous books.

X-Wing: Mercy Kill

This is I think the next to last volume in the Star Wars Extended Universe series of books, by chronology. It is also, to my knowledge, the last book written by its author before he died unexpectedly a couple of years post-publication, certainly during the timespan when the EU was being gracelessly removed from Star Wars canon. There’s probably some kind of metaphor there.

Mercy Kill is about three things. Superficially, it’s about tying up loose political ends from the Fate of the Jedi series. Externally, it’s about a “wouldn’t it be cool if?” moment, the cool thing in this case being to bring back Wraith Squadron, the special ops branch of the New Republic’s navy. Being spec ops, they never used X-Wings as much as the rest of the navy did, but they were developed in the X-Wing series, and so here we are. (Also, it hasn’t been called the New Republic for a long time, but that doesn’t matter to you I’m sure, and being spec ops spy types, it doesn’t much matter to them either.)

Third and I’m sure most importantly, it’s about the horrors of war, the beauties of friendship, and the ways we cope with these things and the loss of them, and the long road of recovery. …okay, that’s a little bit overdone, but it’s not not about those things, and seeing as the series is all but ended, I’m feeling a little maudlin, okay? Oh, and fourth, like all the X-Wing books, it’s more than a little funny in the way that all good caper stories are. I guess I didn’t say, and wouldn’t have said before since I read the rest of the X-Wing / Wraith Squadron books years before there was a site to review them, but these are wisecracking, safecracking special ops people with hearts of gold, not grim dour special ops people who never leave a man behind. So the book is fun, which you would probably intuit from the Star Wars title, but might not from the mention of a special ops force as the stars.

Also, Star Wars isn’t always fun anymore, is it?

Firewatch

The biggest problem with Firewatch is that I don’t really know what the genre is. Walking simulator is a really bland descriptor, indie is not a type of game, it’s a type of studio, and it felt a lot less interactive fictiony than other games I’ve used that tag on before. So, what kind of game was this?

One kind of game it was is “pretty great”. After a series of unfortunate life events, this guy Henry takes a job with the 1980s Wyoming forestry service on firewatch. Which, if not self-explanatory, is when you sit in a tower all summer looking for fires before they become uncontrollable. And over the course of the summer, a story unfolds!

The story is fine, too, but mostly what I loved was the haunting atmosphere. You’re wandering around the woods, no company, virtually no human contact, just the voice on the other end of the radio that is your supervisor between you and utter isolation. Which is I think what Henry was going for, but it gets really hard to take after a while. I am an introvert, in that I want to spend only a small amount of time interacting with people; but I guess I’m a soft introvert in that it comforts me to know that if I needed a person, it would be really easy to find one. I’m pretty sure a summer spent not seeing another person’s face and only hearing another person’s voice at their whim would leave me pretty dang bonkers.

Or maybe it was only haunting to me, because, see above? Either way, there was nothing I didn’t enjoy, even down to the  emotional discomfort. The one bummer was trying to figure out the controls. There was Steam controller support, but not in the sense that the game’s instructions matched them; purely keyboard driven, alas. Having a gated ecosystem is the better way to console in terms of support, but significantly limiting in terms of what games are available. So, definitely worth the trade-off! But still.

Beauty and the Beast (2017)

Fun fact: I only saw the Disney animated Beauty and the Beast once, theatrically, 26 years ago. I had the soundtrack CD, so I know it pretty well, but I only ever saw it the one time. (Less fun fact: Twenty six years ago. I was in high school, which is even less fun still.) Between that dimness and the 30+ minutes of new footage, the original live-action Beauty and the Beast that Disney traced the animation from but then kept locked in a vault all this time was pretty close to watching a new movie; at the least, it was like watching a familiar movie where all I could remember was how it ended. And, I mean, fairy tale, so I would have “remembered” that part either way.

The artificiality of the thing faded sooner than I expected it would. Like, there’s the artifice of most musicals in the first place. Why are they singing? Why does it not bother them that they’re singing? Especially, why does it not bother them that they’re singing in groups?! But that’s not even what I mean. The part where you know all the words and these people should be animated, and they’re moving like the animated people moved in your memory, but they’re real? That was weird. Until it wasn’t, which was my original point, so I guess I’m glad it faded. All the same, there are things in animation that do not translate well in live action. Like, the snowball fight. The girl who has no real options in the world because it’s the 1700s, but even worse, she’s smart enough to understand she has no options, plus everyone dislikes her for being smart enough to know such things, or really any things, so she has even fewer options than that? That girl, and the prince who was such a failure of a human being that a witch cursed him so that his outsides would be more capable of the destructive rages and petulant angers that his insides were already wracked with, that girl and that prince get in a snowball fight. Well, she throws a snowball at him playfully. And, to be fair, he playfully throws one back, only his outside form has not yet caught up with his gradually bettering insides yet, because that’s only just started to happen, so he’s a hulking beast throwing a snowball that fits in his hand and is therefore roughly the size of Emma Watson’s head, and my point here is that Emma Watson getting laid out flat on her back and unconscious from one playfully intended snowball maybe plays better when it’s the animated version of Emma Watson than it does when a 400 pound hairy asshole just nearly murdered Hermione Granger. Y’know? Unless the point of live action fairy tales is to demonstrate just how exceptionally patriarchally bent they are, in which case, nailed it.

The sad part is, I’m not even saying I didn’t like the movie. It was pretty well executed, and he really eventually isn’t an asshole, and probably wasn’t even for the snowball thing; I just twitch at the idea that she had to fix some asshole, as that was her only path to a reasonably good life. I’m sure things have improved since then, though. I mean, not the part where everyone in the village hates Belle, that part is still true. Just ask Hillary Clinton. But the part where it’s possible to have a good life despite being hated for it, that’s an improvement!

I may have gotten off topic? But the truth is, probably not. Anyway, super-awesome coda: there is a drive-in theater like 4 miles from my house! And that is where I saw this. Downside: a hybrid car is not the right car to take to the drive-in. It kept turning itself off to save battery that honestly did not need saving. So, small tweaks. It’ll be better next time.

Also, the back end of the double feature was Rogue One, which I’m happy to report is still good.

Z 2136

As you have no reason whatsoever to remember, I read the previous two books in this trilogy sometime in the last year or two I guess? And they were perfectly cromulent serial schlock. Hunger Games plus zombies, only a little light on the good half of that equation; and if I’m being honest with myself, probably they could have done a better job copycatting the game aspect of the equation. But still, if I don’t pause and think about the hundreds of better books on my to-read shelf, there was nothing wrong there.

As of Z 2136, consider that trend broken. And I mean, broken just really badly. This is the worst book that I’ve ever managed to finish. The writing didn’t change, and the already established characters were still, y’know, fine I guess. But the new viewpoint characters and the change in plot direction were just abysmally bad. Here’s my point, which I will need to entirely spoil the surprise ending of the second book plus I guess all of this one to make, but that’s okay because, seriously, do not read these books:

There were three main characters in the series, a father and two children. The father was part of the government apparatus but also had sympathies with the rebels who didn’t like living in six dystopian cities even though the walls kept the zombies out. Later, he killed his wife via mind control and was put into the zombie hunger games. Later still after learning the truth, his daughter was too. None of that really matters except that it’s an establishing shot for the shock ending of Z 2135, in which the father is executed, Ned Stark style. And then in the afterword, the authors were all, we weren’t really planning on this, but we decided we needed a big cliffhanger, so here you go!

Which leads into the third book, where one annoying guy is transformed into a raving lunatic, while another bad guy is transformed into a new father figure to replace the one they killed and then apparently realized they still needed. Result: half the book is spent on the motivations and travails of new characters about whom I already didn’t care, only now everything was so weird and forced that I actively hated them instead of just not caring much. Then, later, the book just kind of grinds to a halt instead of having an actual ending. Everything I’ve seen indicates this is a trilogy, which is a relief since Amazon would probably have already sold me book four at 99c before I knew how horribly things turned out; but I lost control of that sentence, and how I meant to end it was “but if I didn’t have these outside sources, I would be quite certain they were planning on writing more.” Because while it was not a cliffhanger demanding more story, it also was not the end of a story.

If everyone had died, that would have been more emotionally satisfying. First, because everyone never dies, and I’m pretty sure any real zombie apocalypse is much more likely to turn out that way than the way they always do turn out. But mostly because, fuck these people. They basically all deserved to die, and the ones who didn’t are at this point acceptable casualties in my vendetta.