Remember when Shepard, um… yeah, okay, neither do I. I know she did something to learn about the history of the Protheans and the present of the Reapers, and repelled an initial foray into “the destruction of life as we know it”, but that’s about all I remember. Because I played Mass Effect way too long ago. To give you an idea of how long ago, I didn’t finish playing Mass Effect 2[1] until after the majority of people I know who like video games had finished Mass Effect 3.
But I did. And it turns out that knowing why the Citadel was attacked and what that means to the next few years of “life as we know it” isn’t so relevant when compared to politics, especially if new players in the galaxy (called by people who are watching history The Collectors because of their habit of gathering up entire populations and leaving through a mass effect relay nobody else has ever returned from in recorded history) kill you before people get a chance to decide if they consider you a hero for sure or not. Although martyrdom is nice for the hero image, don’t get me wrong.
But it’s cool, because Shepard is back a couple of years later (you can’t keep a good hero down apparently, especially when she has the financial backing of her biggest political enemy behind her) to figure out what happened to her and what is about to happen to everyone else, with new allies at her side (and a selection of the best old allies, including Tali, without whom the galaxy basically seems not worth inhabiting). If you liked the first game, you’ll like this one. If you didn’t like the first game, it is either a) because you are a bad person or b) because you hated the inventory system. That has been fixed, and all that is left to worry about is the exploration of uninhabited planets, which is not bad per se as long as you don’t give yourself the mistaken impression that you should ever explore them in advance beyond your needs. Because there are way more planets rich in resources than you will ever need to probe.
And if there are unexplored planets that have plot relevance but are not announced except by looking for them? That is a fault of the designer, not the reviewer.
[1] Technically, I still haven’t finished, as there are monetary DLC that seem worthwhile. But it feels close enough for review work.