Tacoma

So far, my favorite thing about Xbox’s Game Pass service is that it gives me the freedom to try things out that I cannot otherwise convince myself to pay for. To wit, Tacoma, which is apparently the only other game from the people who made Gone Home.

The upshot being, a) I really liked this story, about an abandoned orbital station where I was tasked with downloading the station AI and acquiring the associated hardware, which perhaps (or perhaps not?) inevitably involves learning some details about why exactly the station is abandoned; but b) I felt somewhat misled into believing that I would have some kind of influence over the outcome, rather than only walking through a story. I am not per se opposed to this form of visual novel, I just want to have a clearer idea of what to expect? I don’t think I ever felt this way about Gone Home, and by contrast I think I actually did have some minor influence over the outcomes of Firewatch, which was also a much larger game.

But that is an issue of expectations contrary to reality; the game taken as is was pretty excellent, and I would have no trouble recommending it. Which would be easier to do if it hadn’t fallen off the Game Pass thing at the end of the month, some very few brief hours after I finished it. Which is good news for me, but… oops.

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