Supraland

Supraland is falling off Game Pass in a few days, which means acknowledging to myself that I’m not going to find the rest of the secret stuff I had been unrealistically holding out for before I wrote my review. The fact that I wanted to do all of the secret things well after the end of the plot is probably a good sign as to how I felt about the game, so I will say it has a lot of weird glitchy spaces in it that make it hard to tell when something is hard because it’s meant to be hard and when it’s hard because something isn’t working right. There are flaws!

That said: man, I don’t think I’ve invested in a 3D platformer this hard since Super Mario 64[1] in the ’90s. You the character are the prince of the red people, who live across the sandbox from the blue people, over which[2] very occasionally presides The Boy. And you are sent on a quest to resolve the red kingdom’s suspicious water shortage, with only your trusty wooden sword against the hordes of skeletons that for some reason infest the long, barren space between the kingdoms. Lots of fighting, lots of puzzles, lots of powerups. It’s a collector’s paradise out there, and slightly buggy or not, it’s easy to recommend to anyone who likes the genre.

[1] At somewhere in the 90-105 out of 120 stars range, I loaned the cartridge out, and my save game was deleted, even though there were empty saves available! (At least I’m over it, right?)
[2] Over the sandbox, that is, not over the blue people specifically.

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