The Legend of Zelda: Echoes of Wisdom

Although I notably skipped a recent one (so far), I have played the vast majority of Zelda games that were not originally released for Gameboys. As such, it is not surprising that I wanted to play the new one. In fact, funny story, my wife bought it for me for our anniversary which messed up my having bought it for her for Christmas. Either way, she has other things going on, so I played it first.

Echoes of Wisdom is notable for being the first Zelda game with a playable character that is not Link.[1] It is further notable for being the first game titled “The Legend of Zelda” with a playable character named, y’know, Zelda.[2] See, there are these rifts that appear in Hyrule on a fairly regular basis, and people and things get trapped in them, but later they close up by themselves and the people and things return. Only, lately, there are a lot more and they aren’t closing up, and the king’s daughter has just fallen into one and been captured by someone pretty familiar-looking to long time fans of the series, and then rescued by someone also pretty familiar-looking to long time fans of the series, only she gets out of the rift as a result of the rescue, but he is left trapped.

Not long after these events, Princess Zelda is accused of causing the rifts, for reasons that make sense in-game but would be pretty spoilery, and she teams up with a little yellow ball to save Hyrule, since this Link kid that everyone is talking about has vanished. Somehow. Also, the little yellow ball can help her make copies of things, and then use those copies to help her make her way through a failing world. Examples of things she can copy include beds, tables, crates, pots, and those little jiggly green things that you farmed for XP back in Zelda II: The Adventure of Link, which I mention mainly because of how much more accurately named it is that any other game in the series that isn’t this one.

Anyway: it’s by and large a Zelda game, you know? You wander the land looking for collectibles and fairies and rupees and upgrade items, and you enter ruined temples to find keys and boss monsters and heart containers, and eventually you fight, well, I won’t tell you who you fight, but I bet you have guesses.

I have some ambivalent feelings about the manner in which Zelda deals with all the fights and things, in part because other Zeldae have been more proactive. But I think my doubts are mostly unfounded. At the end of the day (the little blue power bar aside), Zelda is not Link, and having her not take a direct hand is almost certainly the more correct way to set her up as a playable character.

In conclusion, I’ve played well into the 90th percentile of what the game has to offer and I’ll probably try to wrap up a few more loose ends before I move on to the new Indiana Jones game, and I can say without question that it’s a lot of fun. It reminds me of A Link to the Past in many ways, and all of them positive. Well worth the time! And largely kidsafe too, which isn’t nothing.

[1] At least, I’m pretty sure that’s true.
[2] This, on the other hand, I’m 100% certain of.

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